Goblin Characters

The eight playable goblins

Bubble Bomb — The Alchemist

Bubble Bomb portrait

Identity

Core Four

Bubble Bomb is one of the core four — present from session 1. The others are Sneaky Scorch, Rrrahah Bäähh, and Shvub-Mah. The remaining four party members joined later.

Physical & Personality

Bubble Bomb carries alchemical vials at all times — they rattled against the whelping cage bars at the start of the campaign. Her primary contribution to encounters is explosive: she contributed something that exploded during the spider encounter in Brinestump Marsh, and she examined and activated the transport device found inside the mountain cave near the spider camp. She is the party's main source of alchemical output.

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD.

Notes

Frizzel Brizzel — The Ranger

Frizzel Brizzel portrait

Identity

Roster Note

Frizzel Brizzel was not present from session 1. He is a guest/fill-in character. First confirmed in FoundryVTT on 18.01.2025 (line 3473: "Frizzel Brizzel draws their +1 Longbow"). Confirmed present at level 4 — did not reach level 5 or 6 with the main party.

The campaign account (T4) treats him as present from the start; this is literary license and does not override the roster rule.

Physical & Personality

Frizzel Brizzel is cataloguing exits at the whelping cage in the narrative retelling — an immediate ranger-class signal. He ranges ahead during the Manschmied Farm approach. By the Temple of Lamashtu the campaign account notes he "had ranged very far," an acknowledgment of the journey's scope. These characterisations from T4 are accepted as accurate even if the specific session presence is not.

Role in Campaign Events

Status at End of Known Account

Guest/fill-in. Last confirmed Level 4. The campaign account places him at the Temple of Lamashtu — this reflects narrative retelling (T4), not session-confirmed fact.

Notes

Rrrahah Baahh — The Cleric

Rrrahah Baahh portrait

Rrrahah Bäähh

Identity

Core Four

Rrrahah Bäähh is one of the core four — present from session 1. The others are Sneaky Scorch, Bubble Bomb, and Shvub-Mah. The remaining four party members joined later.

Physical & Personality

Rrrahah Bäähh is identified as a Razortooth — a goblin sub-type distinguished by oversized, prominent teeth. He is a cleric, praying to whatever deity will tolerate a Razortooth's teeth. His defining contribution across the campaign is keeping party members from drowning — a recurring role that underscores both his healing function and the party's tendency toward dangerous water crossings.

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu. Party at Level 6. Fate beyond that point is TBD.

Notes

Screech Sagg — The Bard

Screech Sagg found webbed in the spider cave

Screech Sagg, found webbed up in the spider cave — Nettlewood

Screech Sagg portrait

Screech Sagg

Identity

Roster Note

Screech Sagg was not present from session 1. He is not a Licktoad — his tribal origin is unrecorded. He was found cocooned in a spider cave during the 30.11.2024 Sandhausen session and joined the party there. His boots had been stolen by spiders before the party freed him. He is first confirmed in FoundryVTT on 1/18/2025.

The campaign account (our-campaign-story.md) is a narrative retelling that puts all eight together from the start; this is literary license. Source-hierarchy.md takes precedence: Screech joined in late 2024, not at the beginning.

Physical & Personality

His early signature is humming something that was almost music — a bard whose craft is present but unpolished at the start. His performance at the Birdcruncher celebration was received better than it deserved. His songs improved under fire — a canonical character-growth beat across the campaign.

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Fate beyond that point is TBD.

Screech Sagg found cocooned in the spider cave

Screech Sagg, cocooned in the spider cave corridor — found by the party on 30.11.2024

Notes

Pathbuilder

Current build (~2024-11): Level 6 Bard (confirmed from .pbex export)
build=1000452

Note: Most recent build in export file.

Shvub-Mah — The Fighter

Shvub-Mah facing the ogre in Ashen Rise

Shvub-Mah hunted by the ogre through the highland ruins

Shvub-Mah portrait

Shvub-Mah

Identity

Physical & Personality

Shvub-Mah is introduced at the whelping cage as someone already measuring the distance to the latch — an immediate expression of his fighter's spatial awareness and escape-oriented thinking. The spider encounter in Brinestump Marsh noted his acrobatics as impressive. He has a connection to a ruin above Habe's Sanatorium on Ashen Rise — the campaign account treats this as his place, the closest thing to home he has in the world. He lingered on Habe's Sanatorium as the party passed; this is the one moment where his attention diverged from the group's direction.

Animal Companions

Shvub-Mah walks with two pigs. They are different animals. Do not conflate them.

Companion 1 — Squealy Nord (first animal companion)

Companion 2 — Princess Crackling (second animal companion)

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD.

Shvub-Mah pursued by an ogre through the ruins

Shvub-Mah pursued by an ogre through the ruins

Notes

Pathbuilder

Current build (26.08.2025): Level 6 Fighter (assumed — same rebuild session)
build=1249018

Note: Animal Soul Sibling not selectable in Pathbuilder (use PDF); Goblin Weapon Frenzy not available in Foundry.

Sneaky Scorch — The Rogue

Sneaky Scorch portrait

Identity

Core Four

Sneaky Scorch is one of the core four — present from session 1. The others are Rrrahah Bäähh, Bubble Bomb, and Shvub-Mah. The remaining four party members joined later.

Physical & Personality

Sneaky Scorch is described in the campaign's opening as watching everything and touching nothing yet — establishing his observational mode before action. By the Temple of Lamashtu, he is described as "the rogue who touched everything now," a direct arc from cautious observer to fully engaged participant. He was in his element during the stealth operation at Manschmied Farm.

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD.

Notes

Pathbuilder

Current build (26.08.2025): Level 6 Rogue (confirmed from .pbex export)
build=1248983

Uhuhh Shehee — The Barbarian

Uhuhh Shehee portrait

Identity

Roster Note

Uhuhh Shehee was not present from session 1. Her first confirmed FoundryVTT appearance is 9/26/2025 — the Thistletop roof/ground floor operations. The campaign account (our-campaign-story.md) is a narrative retelling that places her from the start; this is literary license. Source-hierarchy.md takes precedence.

Physical & Personality

Uhuhh Shehee vibrates with pre-violence energy — a barbarian whose defining state is readiness for combat. The campaign account's sharpest note: when navigating the climbing encounter with the human-orc figure inside Thistletop, she "may have had more fun with it than strictly necessary." She draws a Greatsword, Greatclub, and Greataxe in FoundryVTT — a barbarian with multiple weapon options for different moments of violence.

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Fate beyond that point is TBD.

Notes

Wee Goo — The Fighter

Wee Goo portrait

Identity

Roster Note

Wee Goo is a fill-in character for low-player-count sessions. He appears as "Vigo" in the early items log (scorch-early-items.txt, T3) — listed alongside Scorch and Bähh with a Dogslicer. Not confirmed in FoundryVTT (T1). Not confirmed present in all campaign phases. Last confirmed level 4.

The campaign account (T4) describes him as present from the whelping cage through the Temple of Lamashtu. This is narrative retelling, not session-confirmed presence.

Physical & Personality

Wee Goo's defining action in the campaign narrative is sitting on someone — physical, direct, occupying space. This is both his introduction and a complete personality summary. The campaign account's final line at the Temple of Lamashtu: "sat on someone at the start and ended here." The arc is complete in that line. He is one of two fighters, alongside Shvub-Mah.

Role in Campaign Events

Status at End of Known Account

Fill-in. Last confirmed level 4. The campaign account places him at the Temple of Lamashtu — this reflects narrative retelling (T4), not session-confirmed presence.

Notes