Goblin Characters The eight playable goblins Bubble Bomb — The Alchemist Identity Name: Bubble Bomb Gender: Female Class: Alchemist Tribe origin: Licktoad Player: Christina Character sheet: Pathbuilder 2e build Core Four Bubble Bomb is one of the core four — present from session 1. The others are Sneaky Scorch, Rrrahah Bäähh, and Shvub-Mah. The remaining four party members joined later. Physical & Personality Bubble Bomb carries alchemical vials at all times — they rattled against the whelping cage bars at the start of the campaign. Her primary contribution to encounters is explosive: she contributed something that exploded during the spider encounter in Brinestump Marsh, and she examined and activated the transport device found inside the mountain cave near the spider camp. She is the party's main source of alchemical output. Role in Campaign Events Session 1 (core — confirmed): Present at the whelping cage opening. Alchemical vials rattled against the bars. Contributed bombs/explosives during the Lotslegs encounter in Brinestump Marsh. Present for the Kaijitsu Star boarding, Vorka's death, and the return through the marsh. Present through Licktoad village, Squealy Nord recovery, second ship expedition. Birdcruncher Chieftain's Moot (23.03.2024): Competed. Round 1 score 10, Round 2 score 2 (eliminated early), Round 3 score 10 (first eliminated). Did not win. remembered — T3 Birdcruncher loot: Frozen Lava type 1 (5d6 fire damage, DC 21 Reflex, 6 charges, 70 ft fireburst) → Bubble. 8 flasks of Sovereign Glue → Bubble. Custom "Frozen Lava" necklace (same stats). remembered — T3 Spider cave (5/24/2024 — confirmed T1): Used Alchemist's Fire (Moderate), Bestial Mutagen (Lesser), Elixir of Life (Minor). Spider cave (intermediate sessions): Repaired the Guardian columns — confirmed T3: "Bubble hat die Säulen repariert." Columns then activated and fought the spiders. Manschmied Farm (Osterode sessions): Received Alchemy Goggles from chest. remembered — T3 Astral Plane pull order (confirmed T3): Fourth pulled in — after Sneaky, Princess, Rrrahah. 18.01.2025 (Online): Active in FoundryVTT. confirmed — T1 Present through all Thistletop operations and the Temple of Lamashtu. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD. Notes She is one of two female PCs. The other is Uhuhh Shehee. Player confirmed as Christina (verified 2026-04-05). Repairing the Guardian columns is a significant mechanical act — confirmed T3. The columns then activated and fought the spiders. Alchemy Goggles (German: "Brille für Alchemy") — confirmed T3. A crafting-aid item. Frizzel Brizzel — The Ranger Identity Name: Frizzel Brizzel Gender: Male Class: Ranger Tribe origin:<\/strong> Licktoad<\/li> Player: (group/shared character — no single primary player) Roster Note Frizzel Brizzel was not present from session 1. He is a guest/fill-in character. First confirmed in FoundryVTT on 18.01.2025 (line 3473: "Frizzel Brizzel draws their +1 Longbow"). Confirmed present at level 4 — did not reach level 5 or 6 with the main party. The campaign account (T4) treats him as present from the start; this is literary license and does not override the roster rule. Physical & Personality Frizzel Brizzel is cataloguing exits at the whelping cage in the narrative retelling — an immediate ranger-class signal. He ranges ahead during the Manschmied Farm approach. By the Temple of Lamashtu the campaign account notes he "had ranged very far," an acknowledgment of the journey's scope. These characterisations from T4 are accepted as accurate even if the specific session presence is not. Role in Campaign Events Not present at the whelping cage, Brinestump Marsh, Kaijitsu Star, Licktoad village, Birdcruncher Chieftain's Moot, Manschmied Farm, the spider cave, or the Astral Plane crossing. 18.01.2025 (Online) — first confirmed: FoundryVTT active. Participated in the Razertooth territory operation — killing patrols, freeing 7 imprisoned Birdcrunchers, defeating Gogmurt + Tangletooth. confirmed — T1 Did not reach Level 5 with the main party. Last confirmed active at level 4. Whether he was present through Thistletop operations is not confirmed in available T1–T3 sources. Status at End of Known Account Guest/fill-in. Last confirmed Level 4. The campaign account places him at the Temple of Lamashtu — this reflects narrative retelling (T4), not session-confirmed fact. Notes Frizzel Brizzel is a group/shared character. There is no single named primary player. Level 4 only — never confirmed at Level 5 or 6 with the core group. Rrrahah Baahh — The Cleric Rrrahah Bäähh Identity Name: Rrrahah Bäähh Gender: Male Class: Cleric (Razortooth) Tribe origin: Licktoad Player: Dirk Core Four Rrrahah Bäähh is one of the core four — present from session 1. The others are Sneaky Scorch, Bubble Bomb, and Shvub-Mah. The remaining four party members joined later. Physical & Personality Rrrahah Bäähh is identified as a Razortooth — a goblin sub-type distinguished by oversized, prominent teeth. He is a cleric, praying to whatever deity will tolerate a Razortooth's teeth. His defining contribution across the campaign is keeping party members from drowning — a recurring role that underscores both his healing function and the party's tendency toward dangerous water crossings. Role in Campaign Events Session 1 (core — confirmed): Present at the whelping cage opening, muttering prayers. Kept someone from drowning during the river crossing in Brinestump Marsh. This became a recurring contribution. Present for the Kaijitsu Star boarding, Vorka's death, and return through the marsh. Present through the Licktoad village celebrations, the Squealy Nord recovery, and the second ship expedition. Birdcruncher Chieftain's Moot (23.03.2024): Competed. Results: Round 1 score 10, Round 2 score 10, Round 3 score 10 — second place overall, did not win chieftainship. remembered — T3 Birdcruncher loot: Bead of Force (5d4, 60 ft reach, 10 ft burst, DC 21 Reflex) → Rrrahah. remembered — T3 Spider cave sessions (5/24–6/30/2024): Active in FoundryVTT. Used Detect Magic, Runic Weapon, Divine Lance. Escaped the Ogre Spider's web (DC 22 Athletics, roll 25). confirmed — T1 Astral Plane transit (30.11.2024): After crossing, received a dream message (Traumbotschaft). Eyes open, floating — the dream left marks. Content is his to tell; it is not recorded. remembered — T3 Astral Plane pull order: Third pulled in — after Sneaky, Princess. confirmed — T3 18.01.2025 (Online): Active in FoundryVTT. confirmed — T1 Present through all Thistletop assault phases. Thistletop dungeon (05.12.2025): Tried to negotiate with the Lamashtu goblins at the table; negotiation failed. remembered — T3 Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu. Party at Level 6. Fate beyond that point is TBD. Notes The astral plane dream message is confirmed original GM content (T3 — "Rabäh hat eine Traumbotschaft bekommen"). No Module 5 NPC triggered it. Deity: Desna. Confirmed by character sheet and Creative Director decision. Razortooth goblins normally default to Lamashtu — Desna is a genuine player choice. He even carries the Chosen of Lamashtu ancestry feat at Level 5, a mechanical flavour tension that is entirely his. "Razortooth" refers to a goblin racial heritage, not a class feature. The Bead of Force (T3 confirmed) is documented on the Notable Items page. During the pre-story Quest to the Darkfear Cave, Rrrahah Bäähh discovered his taste for moles. Screech Sagg — The Bard Screech Sagg, found webbed up in the spider cave — Nettlewood Screech Sagg Identity Name: Screech Sagg Gender: Male Class: Bard Tribe origin: Unknown — not recorded in available sources Player: Thomas Roster Note Screech Sagg was not present from session 1. He is not a Licktoad — his tribal origin is unrecorded. He was found cocooned in a spider cave during the 30.11.2024 Sandhausen session and joined the party there. His boots had been stolen by spiders before the party freed him. He is first confirmed in FoundryVTT on 1/18/2025. The campaign account (our-campaign-story.md) is a narrative retelling that puts all eight together from the start; this is literary license. Source-hierarchy.md takes precedence: Screech joined in late 2024, not at the beginning. Physical & Personality His early signature is humming something that was almost music — a bard whose craft is present but unpolished at the start. His performance at the Birdcruncher celebration was received better than it deserved. His songs improved under fire — a canonical character-growth beat across the campaign. Role in Campaign Events Not present at the whelping cage, Brinestump Marsh, the Kaijitsu Star, Vorka, the Licktoad village, the Squealy Nord recovery, the second ship expedition, the Ashen Rise journey, or the initial Birdcruncher events and Manschmied Farm. 30.11.2024 (Sandhausen) — joined: Found cocooned in the spider cave corridor. His boots were stolen by spiders. Freed by the party. Was the last to be pulled into the Astral Plane (pull order: Sneaky → Princess → Rrrahah → Bubble → Shvub-Mah → Screech last). remembered — T3 18.01.2025 (Online) — first FoundryVTT confirmation: Active and rolling dice. confirmed — T1 Present through the Thistletop operations (Leer, Wrexen, Sandhausen December 2025 sessions). Thistletop dungeon (05.12.2025): When the Jethounds appeared in the cathedral chamber and howled, Screech laughed at them. The party was unafraid. remembered — T3 Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Fate beyond that point is TBD. Screech Sagg, cocooned in the spider cave corridor — found by the party on 30.11.2024 Notes His tribal origin is not recorded. He was found in isolation, cocooned — no tribal context given in T1–T3. "Songs improved under fire" is a canonical character arc from the primary source (T4). Preserve in narrative use. Pathbuilder Current build (~2024-11): Level 6 Bard (confirmed from .pbex export) build=1000452 Note: Most recent build in export file. Level 4 (~2024-03): build=954841 Shvub-Mah — The Fighter Shvub-Mah hunted by the ogre through the highland ruins Shvub-Mah Identity Name: Shvub-Mah Gender: Male Class: Fighter Tribe origin: Licktoad Player: Eric Physical & Personality Shvub-Mah is introduced at the whelping cage as someone already measuring the distance to the latch — an immediate expression of his fighter's spatial awareness and escape-oriented thinking. The spider encounter in Brinestump Marsh noted his acrobatics as impressive. He has a connection to a ruin above Habe's Sanatorium on Ashen Rise — the campaign account treats this as his place, the closest thing to home he has in the world. He lingered on Habe's Sanatorium as the party passed; this is the one moment where his attention diverged from the group's direction. Animal Companions Shvub-Mah walks with two pigs. They are different animals. Do not conflate them. Companion 1 — Squealy Nord (first animal companion) The Licktoad tribal mascot pig. Shvub-Mah was "Master of the Pigpit" — the tribe's pig caretaker. Went missing after the first ship celebration. Recovered from Paddlefoot Farm (from Magical Maggie's looted map; "We B4 Goblins!" content). After the Licktoad Village was destroyed, Squealy Nord was found loose in the nearby plains and reunited with the party. remembered — CD memory Squealy Nord is Shvub-Mah's first animal companion. Companion 2 — Princess Crackling (second animal companion) A completely different pig from Manschmied Farm (northeast of Birdcruncher territory). Not Squealy Nord. Not connected to the Licktoad tribe. Captured alive in a wide valley after following an ogre's trail. Shvub-Mah insisted she be taken alive; the party subdued her and tied her snout shut. Has fire-breathing abilities — not a normal pig. Fire Breath: 15-ft cone, 2d6 fire + 1d4 persistent fire, DC 17 Basic Reflex. confirmed — T1 FoundryVTT Freed from the Manschmied Farm pen officially. Became Shvub-Mah's bonded animal companion. Was among those pulled into the Astral Plane (second in pull order: Sneaky → Princess → Rrrahah → Bubble → Shvub-Mah → Screech). Role in Campaign Events Session 1 (core — confirmed): Present at the whelping cage opening, measuring the latch. Acrobatics during the Lotslegs encounter in Brinestump Marsh were notable. Present through the Kaijitsu Star, Vorka's death, and all Licktoad village events. Squealy Nord recovery (Paddlefoot Farm), second ship expedition, and the skeleton-clearing of the destroyed village. Birdcruncher Chieftain's Moot (23.03.2024): Left behind with Princess Crackling (the fire pig, just captured) while the others went to meet the Birdcrunchers. Rejoined the next day. Manschmied Farm (24.05.2024 — confirmed T1): Arrived at the farm with Princess. Fought Ogerspinne (ogre spider) — took 34 piercing damage from a critical hit. Used Horsechopper two-handed, Vicious Swing feat. Manschmied Farm sessions (Osterode): Both Princess Crackling and an ordinary farm pig freed from the farm pen. Princess became his bonded companion. Squealy Nord was already with him — he now has both pigs. The ruin above Habe's Sanatorium on Ashen Rise is associated with Shvub-Mah specifically — the party rested there. His eyes lingered on Habe's Sanatorium as the party passed. He did not enter. Astral Plane pull order (confirmed T3): Fifth pulled in — after Sneaky, Princess, Rrrahah, Bubble. Screech was last. 18.01.2025 (Online) and Thistletop operations: Active through all phases. Thistletop interior: climbing encounter with the human-orc figure resolved in the party's favor. Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD. Shvub-Mah pursued by an ogre through the ruins Notes "Shvub-Mah's ruin" is a canon location name for the crumbling structure above Habe's Sanatorium on Ashen Rise. Princess Crackling and Squealy Nord are distinct animals. Shvub-Mah has both. Do not conflate them. The human-orc figure at the climbing encounter inside Thistletop is unidentified from available sources. (provisional — unresolved NPC identity) Weapon: Horsechopper (confirmed T1 FoundryVTT). Deals 2d8+4 slashing at level 4–5. Pathbuilder Current build (26.08.2025): Level 6 Fighter (assumed — same rebuild session) build=1249018 Note: Animal Soul Sibling not selectable in Pathbuilder (use PDF); Goblin Weapon Frenzy not available in Foundry. Level 4 (~2024-03): build=954893 Earlier build (~2023): build=798296 Earlier build (~2023): build=763313 Sneaky Scorch — The Rogue Identity Name: Sneaky Scorch Gender: Male Class: Rogue Tribe origin: Licktoad Player: Gunnar (Creative Director) Core Four Sneaky Scorch is one of the core four — present from session 1. The others are Rrrahah Bäähh, Bubble Bomb, and Shvub-Mah. The remaining four party members joined later. Physical & Personality Sneaky Scorch is described in the campaign's opening as watching everything and touching nothing yet — establishing his observational mode before action. By the Temple of Lamashtu, he is described as "the rogue who touched everything now," a direct arc from cautious observer to fully engaged participant. He was in his element during the stealth operation at Manschmied Farm. Role in Campaign Events Session 1 (core — confirmed): Present at the whelping cage opening, watching and waiting. Present through Brinestump Marsh, the Kaijitsu Star, and Vorka's death. Present through Licktoad village celebrations, Squealy Nord recovery, and the second ship expedition. Birdcruncher Chieftain's Moot (23.03.2024): Competed in all three rounds (Blindbird, Planks + bat kill, Birdpie). Won the third round — declared Chieftain of the Birdcrunchers . Received the Crunchy Crown (+2 Intimidate vs. Birdcrunchers). remembered — T3 Birdcruncher loot: +1 Flaming Dogslicer → Scorch. Cloak of Illusions → Scorch. remembered — T3 Manschmied Farm: Stealth approach was his forte. In his element. Spider cave (6/29–6/30/2024 — confirmed T1): Thievery DC 20 passed (roll 26). Picked the lock of the gatehouse/stone tower. Astral Plane pull order: First pulled in — Sneaky disappeared first. confirmed — T3 18.01.2025 (Online — confirmed T1): Active in FoundryVTT. Present for Razertooth territory operation. Present through all Thistletop assault phases (Leer, Wrexen, December 2025 sessions). Thistletop dungeon (05.12.2025): Hung from the ceiling observing before the negotiation failed. Opened fire on the first Jethound — killed it. remembered — T3 Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD. Notes This is the Creative Director's (Gunnar's) character. Per player attribution rules, Gunnar plays Sneaky Scorch only. The arc from "touching nothing yet" to "touched everything now" is a canonical character beat from the campaign account (T4). Crunchy Crown (Birdcruncher chieftain's crown, +2 Intimidate) is confirmed his from T3. See the Notable Items page. Pathbuilder Current build (26.08.2025): Level 6 Rogue (confirmed from .pbex export) build=1248983 Uhuhh Shehee — The Barbarian Identity Name: Uhuhh Shehee Gender: Female Class: Barbarian Tribe origin: Licktoad Player: Carmen Roster Note Uhuhh Shehee was not present from session 1. Her first confirmed FoundryVTT appearance is 9/26/2025 — the Thistletop roof/ground floor operations. The campaign account (our-campaign-story.md) is a narrative retelling that places her from the start; this is literary license. Source-hierarchy.md takes precedence. Physical & Personality Uhuhh Shehee vibrates with pre-violence energy — a barbarian whose defining state is readiness for combat. The campaign account's sharpest note: when navigating the climbing encounter with the human-orc figure inside Thistletop, she "may have had more fun with it than strictly necessary." She draws a Greatsword, Greatclub, and Greataxe in FoundryVTT — a barbarian with multiple weapon options for different moments of violence. Role in Campaign Events Not present at the whelping cage, Brinestump Marsh, Kaijitsu Star, Licktoad village, Birdcruncher territory, Manschmied Farm, the spider cave, the Astral Plane crossing, or the Razertooth operations. 9/26/2025 (Thistletop) — first confirmed: Active in FoundryVTT. Participating in Thistletop roof operations. Draws Greatsword. confirmed — T1 Wrexen session (03.10.2025): Active in roof and ground-floor fighting. Rage active (7 temporary HP). Uses Greatclub then Greataxe. confirmed — T1 Thistletop interior: climbing encounter with the human-orc figure. Resolved in the party's favor. She had more fun with it than strictly necessary. Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Fate beyond that point is TBD. Notes She is one of two female PCs in the party. The other is Bubble Bomb. "More fun than strictly necessary" is a canonical character beat from the primary source (T4). Preserve in narrative use. The human-orc figure in the climbing encounter is unidentified from available sources. (provisional — unresolved NPC identity) Wee Goo — The Fighter Identity Name: Wee Goo Gender: Male Class: Fighter Tribe origin: Licktoad Player: Karim Roster Note Wee Goo is a fill-in character for low-player-count sessions. He appears as "Vigo" in the early items log (scorch-early-items.txt, T3) — listed alongside Scorch and Bähh with a Dogslicer. Not confirmed in FoundryVTT (T1). Not confirmed present in all campaign phases. Last confirmed level 4. The campaign account (T4) describes him as present from the whelping cage through the Temple of Lamashtu. This is narrative retelling, not session-confirmed presence. Physical & Personality Wee Goo's defining action in the campaign narrative is sitting on someone — physical, direct, occupying space. This is both his introduction and a complete personality summary. The campaign account's final line at the Temple of Lamashtu: "sat on someone at the start and ended here." The arc is complete in that line. He is one of two fighters, alongside Shvub-Mah. Role in Campaign Events Early sessions (as "Vigo" — fill-in): Listed in the early items log with a Dogslicer alongside Scorch and Bähh. remembered — T3 (scorch-early-items.txt) The campaign account (T4) describes him as present throughout. This is narrative retelling. His actual session-by-session presence is not confirmed in T1 (FoundryVTT). Status at End of Known Account Fill-in. Last confirmed level 4. The campaign account places him at the Temple of Lamashtu — this reflects narrative retelling (T4), not session-confirmed presence. Notes "Sat on someone at the start and ended here" is a canonical character-arc note from the primary source (T4). Preserve in narrative use. Named "Vigo" in the early items log. "Wee Goo" is the canonical name for narrative/game use.