Shvub-Mah — The Fighter

Shvub-Mah facing the ogre in Ashen Rise

Shvub-Mah hunted by the ogre through the highland ruins

Shvub-Mah portrait

Shvub-Mah

Identity

Physical & Personality

Shvub-Mah is introduced at the whelping cage as someone already measuring the distance to the latch — an immediate expression of his fighter's spatial awareness and escape-oriented thinking. The spider encounter in Brinestump Marsh noted his acrobatics as impressive. He has a connection to a ruin above Habe's Sanatorium on Ashen Rise — the campaign account treats this as his place, the closest thing to home he has in the world. He lingered on Habe's Sanatorium as the party passed; this is the one moment where his attention diverged from the group's direction.

Animal Companions

Shvub-Mah walks with two pigs. They are different animals. Do not conflate them.

Companion 1 — Squealy Nord (first animal companion)

Companion 2 — Princess Crackling (second animal companion)

Role in Campaign Events

Status at End of Known Account

Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD.

Shvub-Mah pursued by an ogre through the ruins

Shvub-Mah pursued by an ogre through the ruins

Notes

Pathbuilder

Current build (26.08.2025): Level 6 Fighter (assumed — same rebuild session)
build=1249018

Note: Animal Soul Sibling not selectable in Pathbuilder (use PDF); Goblin Weapon Frenzy not available in Foundry.


Revision #19
Created 2026-04-03 07:48:15 UTC by Admin
Updated 2026-04-06 20:08:16 UTC by Admin