Shvub-Mah — The Fighter Shvub-Mah hunted by the ogre through the highland ruins Shvub-Mah Identity Name: Shvub-Mah Gender: Male Class: Fighter Tribe origin: Licktoad Player: Eric Physical & Personality Shvub-Mah is introduced at the whelping cage as someone already measuring the distance to the latch — an immediate expression of his fighter's spatial awareness and escape-oriented thinking. The spider encounter in Brinestump Marsh noted his acrobatics as impressive. He has a connection to a ruin above Habe's Sanatorium on Ashen Rise — the campaign account treats this as his place, the closest thing to home he has in the world. He lingered on Habe's Sanatorium as the party passed; this is the one moment where his attention diverged from the group's direction. Animal Companions Shvub-Mah walks with two pigs. They are different animals. Do not conflate them. Companion 1 — Squealy Nord (first animal companion) The Licktoad tribal mascot pig. Shvub-Mah was "Master of the Pigpit" — the tribe's pig caretaker. Went missing after the first ship celebration. Recovered from Paddlefoot Farm (from Magical Maggie's looted map; "We B4 Goblins!" content). After the Licktoad Village was destroyed, Squealy Nord was found loose in the nearby plains and reunited with the party. remembered — CD memory Squealy Nord is Shvub-Mah's first animal companion. Companion 2 — Princess Crackling (second animal companion) A completely different pig from Manschmied Farm (northeast of Birdcruncher territory). Not Squealy Nord. Not connected to the Licktoad tribe. Captured alive in a wide valley after following an ogre's trail. Shvub-Mah insisted she be taken alive; the party subdued her and tied her snout shut. Has fire-breathing abilities — not a normal pig. Fire Breath: 15-ft cone, 2d6 fire + 1d4 persistent fire, DC 17 Basic Reflex. confirmed — T1 FoundryVTT Freed from the Manschmied Farm pen officially. Became Shvub-Mah's bonded animal companion. Was among those pulled into the Astral Plane (second in pull order: Sneaky → Princess → Rrrahah → Bubble → Shvub-Mah → Screech). Role in Campaign Events Session 1 (core — confirmed): Present at the whelping cage opening, measuring the latch. Acrobatics during the Lotslegs encounter in Brinestump Marsh were notable. Present through the Kaijitsu Star, Vorka's death, and all Licktoad village events. Squealy Nord recovery (Paddlefoot Farm), second ship expedition, and the skeleton-clearing of the destroyed village. Birdcruncher Chieftain's Moot (23.03.2024): Left behind with Princess Crackling (the fire pig, just captured) while the others went to meet the Birdcrunchers. Rejoined the next day. Manschmied Farm (24.05.2024 — confirmed T1): Arrived at the farm with Princess. Fought Ogerspinne (ogre spider) — took 34 piercing damage from a critical hit. Used Horsechopper two-handed, Vicious Swing feat. Manschmied Farm sessions (Osterode): Both Princess Crackling and an ordinary farm pig freed from the farm pen. Princess became his bonded companion. Squealy Nord was already with him — he now has both pigs. The ruin above Habe's Sanatorium on Ashen Rise is associated with Shvub-Mah specifically — the party rested there. His eyes lingered on Habe's Sanatorium as the party passed. He did not enter. Astral Plane pull order (confirmed T3): Fifth pulled in — after Sneaky, Princess, Rrrahah, Bubble. Screech was last. 18.01.2025 (Online) and Thistletop operations: Active through all phases. Thistletop interior: climbing encounter with the human-orc figure resolved in the party's favor. Present at the Temple of Lamashtu — the last recorded encounter. Status at End of Known Account Active. Present at the Temple of Lamashtu — the last recorded encounter. Party at Level 6. Fate beyond that point is TBD. Shvub-Mah pursued by an ogre through the ruins Notes "Shvub-Mah's ruin" is a canon location name for the crumbling structure above Habe's Sanatorium on Ashen Rise. Princess Crackling and Squealy Nord are distinct animals. Shvub-Mah has both. Do not conflate them. The human-orc figure at the climbing encounter inside Thistletop is unidentified from available sources. (provisional — unresolved NPC identity) Weapon: Horsechopper (confirmed T1 FoundryVTT). Deals 2d8+4 slashing at level 4–5. Pathbuilder Current build (26.08.2025): Level 6 Fighter (assumed — same rebuild session) build=1249018 Note: Animal Soul Sibling not selectable in Pathbuilder (use PDF); Goblin Weapon Frenzy not available in Foundry. Level 4 (~2024-03): build=954893 Earlier build (~2023): build=798296 Earlier build (~2023): build=763313