The World — Varisia & Beyond

Locations, geography, and places of interest

Brinestump Marsh — Home Territory

Campaign route through Brinestump Marsh and beyond

Campaign route through Brinestump Marsh and beyond

Brinestump Marsh

Swamp shipwreck map

Map: Shipwreck in Brinestump Marsh

Kaijitsu Star shipwreck map (Module 1)

Module 1 map: The Kaijitsu Star shipwreck in Brinestump Marsh

Overview

The salt marsh southwest of Sandpoint on the Varisian coast. Home territory of the Licktoad tribe. Dense, hostile, and full of things that kill goblins. The party traversed it twice in the opening campaign beats — once to the Kaijitsu Star, once returning.

Geography

Known Hazards and Encounters

Lotslegs Eat Goblin Babies Many

Giant spider (CR 1). Dwelling in treetops along the creek routes, roughly halfway between the Licktoad village and the Kaijitsu Star. Has developed a taste for adult goblins. The party defeated her. Her lair — a deadfall of old trees 200 feet south of the creek — contains wrapped bodies and valuables.

River Crossing

A crossing requiring skill checks. Rrrahah Bäähh kept someone from drowning. (The module describes the route as a creek navigation with deep-water pools to skirt; the campaign accounts for an actual crossing with skill checks. Both are canon.)

Crocodile

A crocodile was encountered and killed during the marsh transit. No module source for this encounter — confirmed original campaign content (either GM-improvised or from an unextracted source).

Beach and Night Camp

After emerging from the marsh toward the coast, the party made camp on the beach. Encounters came out of the dark. By morning, all eight were still present. No module source — confirmed original campaign content.

The Kaijitsu Star

The first ship. A two-masted Chelish sailing vessel driven aground decades ago, mired in a shallow swamp pool near the coast. The name “Kaijitsu Star” is written in Tien on the bow — no goblin can read it. Now Vorka’s lair (see Vorka).

The ship was thoroughly ransacked after Vorka’s death. A red chest in Vorka’s cabin contained fireworks — the tribe’s requested haul. The party also found a map of the marsh here, which they used to locate the Kaijitsu Blossom on their second expedition. An ivory fan with a map on its reverse was also present; its significance ties to distant events (not yet played).

The Kaijitsu Blossom

The second Kaijitsu family ship. Found during the party’s second expedition from Licktoad Village — the route was longer than the first. confirmed — T3

A skeleton aboard the ship — a ship’s officer or similar rank on the Blossom — gave the party a mithril sword handle. The handle contains a rolled paper. The party has not read the paper. This is a live plot thread. confirmed — T3: “das skelett das uns auf dem schiff den mithril schwertgriff gegeben hat, war Offizier oder sowas auf der Blossom”

The undead from this ship are connected (imagined — GM-designed backstory) to the destruction of Licktoad Village. The village was destroyed by an adventuring party that followed the same trail the goblins had taken. The content of the paper, and how it connects to the village destruction, remains unknown to the party.

See lore/items/notable-items.md for the sword hilt entry. See lore/locations/kaijitsu-blossom.md for the ship file.

Notes

Licktoad Village — Where It All Began

The goblins watch their village burn

Licktoad Village Map

Licktoad Village, burning in the night

Licktoad Village

Status

Destroyed. The village was burned and its inhabitants killed by human adventurers from Sandpoint. The party returned to find only guttering remnants and skeletons that still moved. All goblins who had celebrated them days before were dead. The adventurers were gone. The eight put down the skeletons, then left.

Geography

Physical Description (pre-destruction)

Key Events Here

  1. Campaign opening: The eight goblins were released from the whelping cage after completing their dares. Declared heroes of the Licktoad tribe. Party reached Level 1.
  2. First celebration: After returning from the Kaijitsu Star with Vorka dead and the marsh navigated. The heroes were feted.
  3. Squealy Nord discovered missing during or after the first celebration. Led to the Paddlefoot Farm recovery mission.
  4. Second celebration: After Squealy Nord was liberated from the farm. Louder than the first.
  5. Destruction: The party returned from the second ship expedition to find the village burned and its population dead. Skeletons were still active in the ruins. The eight cleared them and departed north.

Destruction — The Mystery

remembered — skeletons/destruction confirmed (CD memory, T3). Backstory: imagined — GM-designed content, Jade Regent AP / Fires Over Brinestump connection.

The village was attacked and burned while the party was on their second ship expedition. When they returned, skeletons were still moving through the ruins. The party defeated them and departed north. All other tribe members were dead. Squealy Nord was not with the party — he had already been captured by Pa Munchmeat, who was fattening him for bacon at Manschmied Farm. The party freed him there later.

The cause — an in-world mystery from the goblins' POV: An adventuring party visited the Kaijitsu Blossom before the goblins arrived. They disturbed the dead aboard the ship. The undead followed their trail back to the village and attacked. The adventuring party's identity is unknown to the goblins — the party never encountered them, never identified them, and has not read the paper inside the sword hilt recovered from the Blossom, which may contain relevant information.

This is an active in-world mystery, not a documentation gap. Resolution depends on future player action.

Notable NPCs

Chief Rendwattle Gutwad — CE male goblin ranger 3. Obese. Rules from the six-foot Teeter Chair. Speaks only through his advisor Slorb. Dead by the time of Rise of the Runelords (a ghost haunting Brinestump Marsh in Module 5's era), but alive during the campaign's events.

Slorb — Gutwad's chief advisor and mouthpiece. CE male goblin expert 1. Overdressed, pompous, nasal voice. Distributes missions on Gutwad's behalf.

Notes

Nettlewood — The Dark Forest

Spider cave in Nettlewood where Screech Sagg was found

The spider cave in Nettlewood where Screech Sagg was found webbed up

Nettlewood

Overview

Dense coastal forest north of Thistletop on the Varisian coast. The party emerged here after transiting the astral plane. They pressed north through it to reach Thistletop.

Geography

Terrain Notes (from RotR source)

Campaign Context

The party emerged from the astral plane into the Nettlewood. The trees were vast and old and did not welcome them. They pressed north toward Thistletop. This positions the Nettlewood as the transition point from the planar sequence into the Thistletop arc.

Notes

Thistletop

Map of the Varisian coast — key locations marked

Map of the Varisian coast — key locations marked

Thistletop

Sandpoint Hinterlands map

Map: Sandpoint Hinterlands — key locations marked

Overview

A headland that juts into the Varisian Gulf like a threat. Topped with ruins and a goblin compound, surrounded by enemies, connected to the mainland by a rope bridge over open water. The Nettlewood presses to its southern approach. The whole structure reads as a place designed to discourage visitors. The party visited twice in assault waves, then mounted a full assault from the sea caves.

Party Mission

The party’s mission at Thistletop was given by Shalelu Andosana in Birdcruncher territory (March 2025): bring back the head of Nualia, chief of the Lamashtu cult operating from the Thistletop dungeon. This was the condition of the deal for safe entry into Sandpoint. confirmed — T1 + T3

Geography

Surface Compound (Area C)

Stockade built from scavenged ship timbers. Contains:

Sea Caves — The Wereseal Passage

The party approached Thistletop from the south along the cliff face and descended to the sea caves at the base. The published source describes this area as a bunyip lair — the campaign replaced the bunyip with a wereseal (original GM homebrew). The wereseal died in water up to goblin necks. Treasure was found in the caves. The party proceeded from the caves to the bridge.

Dungeon Level One (Area D)

Excavated ~200 years ago by a Varisian cult of Lamashtu. Stone corridors, hooded lanterns, rickety wooden goblin doors. Key areas:

Bears in cages: The campaign account describes finding bears in cages in the dungeon. No published source contains bears anywhere in Thistletop. Bears are confirmed original GM content.

Ameiko Kaijitsu — The Prisoner

Ameiko Kaijitsu was found imprisoned in the dungeon cells (area D9). She had been there for approximately 5 days. Her half-brother Tsuto Kaijitsu kidnapped her during the goblin raid on Sandpoint and had her transported to Thistletop after she refused to join Nualia’s cause. confirmed — T3

What Ameiko told the party on being freed:

Tsuto Kaijitsu

Tsuto Kaijitsu is Ameiko’s half-brother. He organized the goblin raid on Sandpoint logistics, betrayed the town, captured Ameiko, and murdered their father Lonjiku Kaijitsu at the Sandpoint Glassworks. He was seduced and manipulated by Lyrie Akenja into Nualia’s service. He is found in the Thistletop dungeon and can be killed. confirmed — T3

Campaign Assault Sequence

  1. First assault (reconnaissance): Sneak in, kill enemies that presented themselves, learn the shape of the place, retreat before the place killed them back. Retreated to Birdcruncher territory.
  2. Second assault (prisoner rescue): Went in harder. Freed the Birdcruncher goblin prisoners (C3 area). Pulled back with the liberated.
  3. Shalelu briefing (before third assault): On the return from the second assault, the party met Shalelu Andosana in Birdcruncher territory. She identified the Razertooth/Lamashtu threat. Deal struck: party fights the cult → she ensures entry to Sandpoint. Mission: bring back Nualia’s head. confirmed — T1 + T3, March 2025
  4. Full assault via sea caves (March 2025): Descended from the south, killed the wereseal in the sea caves, found treasure, crossed the bridge, stormed the roof (killing roof guards), entered the interior.
  5. Climbing encounter (Thistletop interior): A human-orc figure with ideas about territorial defense. Resolved in the party’s favor. Uhuhh Shehee had more fun than strictly necessary.
  6. Toilet shaft descent to the dungeon level (from C22 latrine).
  7. Dungeon (05.12.2025): Bears in cages; Ameiko Kaijitsu (prisoner) freed from D9; cathedral encounter with Jethounds, tentacle-hand monster, and Lyrie Akenja.
  8. Temple of Lamashtu: Final recorded encounter.

Key NPCs Present (Published Source)

The rope bridge to Thistletop

The rope bridge connecting the mainland cliffs to Thistletop island

Notes

Temple of Lamashtu — The Depths

Temple of Lamashtu

Temple of Lamashtu

Temple of Lamashtu

_Location: Thistletop Dungeon Level One, Area D16_

Overview

The final destination of the known campaign account. A temple to Lamashtu — the Mother of Monsters, patron of goblin kind, goddess of nightmares and deformity — built ~200 years ago by a Varisian cult fleeing the Chelish army. Reconsecrated by Nualia months before the party's arrival. All eight goblins were present here at the last recorded encounter.

Physical Description (from RotR source)

The Altar

Black marble. At the time of the published encounter: heaped with ash and bone fragments — the sacrificed remains of Father Ezakien Tobyn, Nualia's foster father, stolen from the Sandpoint cemetery.

The Statue

10 feet tall. A very pregnant, shapely naked woman wielding a kukri in each taloned hand. Reptilian tail. Bird-taloned feet. Three-eyed jackal head with a forked tongue. The left kukri has a continual flame (orange); the right has a continual flame (blue).

Lamashtu

Lamashtu is the Mother of Monsters: patron of goblin kind, goddess of nightmares and deformity. Her domains are chaos, madness, and the monstrous. She is beloved by those who have nothing left to be beloved by. The temple at the bottom of Thistletop was the final destination of the campaign's chain of events.

Campaign Context

The campaign account describes the arrival here as the end of a chain that began in a whelping cage in Brinestump, wound through burning villages and astral planes and one very memorable wereseal, and arrived here. What happened in the temple was the last thing written down.

Creatures Present (from RotR source)

Notes

Ashen Rise — The Gray Highlands

Goblin vs ogre in the gray highlands

Ashen Rise — the ogre that hunted Shvub-Mah through the highland ruins

Ashen Rise

Overview

The road north from the destroyed Licktoad village runs through Ashen Rise — long, gray terrain. This is where the party traveled after the village burning. Two notable structures are visible from or on the rise.

Canon Status

"Ashen Rise" as a location name does not appear in any extracted We Be Goblins! module. Rise of the Runelords (Skinsaw Murders chapter) confirms that Habe's Sanatorium is "built against the limestone escarpment called Ashen Rise." This is the same location — the campaign's use of the name is confirmed by the RotR source. Status: approved.

Habe's Sanatorium (Saintly Haven of Respite)

A squat three-story stone building built against the limestone escarpment. Narrow 4-inch windows. Stout wooden doors throughout. Sour incense smell. All interior doors lockable.

Purpose: Privately run sanatorium for the insane. Run by Dr. Erin Habe (human expert 4). His research methods push ethical and moral boundaries. Funding comes from Caizarlu Zerren, a necromancer posing as a kindly retired businessman, who lives in the basement.

Campaign relevance: The party passed Habe's Sanatorium on the road north. They did not enter. Shvub-Mah's eyes lingered on it. The others moved on. This is the canonical outcome — passing but not entering is established campaign fact.

Note: In Rise of the Runelords, the sanatorium is relevant to the Skinsaw Murders chapter (a patient named Grayst Sevilla carries a message from Foxglove). This chapter has not been played; the sanatorium's internal events are not campaign canon at this time.

Shvub-Mah's Ruin

Above the sanatorium, set back from the path where a ruin sits half-swallowed by the hillside. Associated with Shvub-Mah — the campaign account describes it as his place, the closest thing to home for a crumbling structure on a hill above a madhouse. The party rested here.

Canon status: "Shvub-Mah's ruin" does not appear in any extracted module. Either GM-created or player-named. Confirmed campaign canon — it is where the party rested and where Shvub-Mah has a personal connection.

Notes

Birdcruncher Territory — Allied Lands

Birdcruncher Goblin Territory

Overview

The home range of the Birdcruncher goblin tribe. Located southeast of Sandpoint in the hills on the western edge of Devil's Platter — a region called Ravenroost. The party arrived here after the Licktoad village's destruction and was accepted into the tribe as allies (and potentially as chieftains, per module lore).

Geography

The Meeting at the River

The party met the Birdcrunchers at a river. Module 2 places this meeting at the Birdcruncher cave; the campaign moves it to a river. This is confirmed campaign canon. The river meeting is established fact.

The Birdcruncher Cave

Wise Mummy Sprattleharsh

NE female goblin adept 3 (Module 2 era). The tribe's shaman and de facto leader after three successive chieftains were killed by Pa Munchmeat (or his ogre family). Described as wrinkled, bulging eyes, hunched over a gnarled staff decorated with puppy tails and horse ears. Owns the Crunchy Crown. Gives goblins crude but accurate maps.

_(Note: Module 3 later treats her as missing/dead; Module 5 brings her back alive at adept level 4 with no explanation. Whether she appeared as a named character in the actual campaign is unconfirmed — see consistency-audit.md.)_

The Chieftain Moot Challenges

Three trials in Module 2 to select a chieftain: Blind Bird Shoot (shooting blindfolded at released seagulls), Stirge Swamp Stomp (killing stirges on plank bridges above a bog while wearing oversized human boots), and Bird Pie (tied up in a rock bowl with golden eagles and hot slurry). The campaign confirms challenges and a party occurred. Whether the exact module dare set was used is not recorded.

Screech Sagg's Performance

Screech Sagg performed at the Birdcruncher party. The performance was received better than it deserved — the ideal outcome for a bard.

Former Chieftains (Killed by Pa Munchmeat)

1. Chief Gnawsparrow — Went to demand the ogre leave. Never returned. His decapitated head is on a pole at the farm gate; his body is in Guffy's room being used as a headless taxidermy project.

2. Crunchsnood — Gnawsparrow's daughter. Went to rescue her father. Never returned.

3. Featherlips — Crunchsnood's cousin. Was threatened into going by Sprattleharsh. Never returned.

Birdcruncher Prisoners at Thistletop

Confirmed campaign canon: during the second Thistletop assault, the party freed Birdcruncher goblin prisoners. In the published RotR source, area C3 of the thistle tunnels holds approximately 10 surviving Birdcruncher goblin refugees. The campaign's framing of these as prisoners to be liberated is original GM content giving the party personal stakes in the dungeon.

Notes

Habe's Sanatorium

Habe's Sanatorium

_Also known as: Saintly Haven of Respite_

Overview

A privately run sanatorium for the insane, built against the limestone escarpment of Ashen Rise, south of Sandpoint. The party passed it on the road north. They did not enter. Shvub-Mah's eyes lingered on it.

Physical Description

Campaign Status

Passed but not entered. The party observed it from the road during their journey north through Ashen Rise. This is established campaign fact. Its interior events have not been played.

Location

Built against the limestone escarpment called Ashen Rise. Below Shvub-Mah's ruin (which sits above and further back from the path).

Key Personnel (from RotR source — not yet played)

Notes

Manschmied Farm

Munchmeat/Manschmied Farm map (Module 2)

Module 2 map: The Munchmeat Farm (module equivalent of Manschmied Farm)

Overview

A farm northeast of Birdcruncher territory. The Birdcrunchers sent the party to deal with Pa Manschmied and the fire-breathing pig at this farm. The approach was a stealth operation. The farm had an ogre family — Oger-Pa, Oger-Ma, and Oger-Son. Pigs were freed. Some of the ogres did not survive. The party left with what they came for and the unsettled feeling they were following something, not leading.

Farm Layout

Campaign Canon

The Oger Family

NameRoleStatus / Notes
**Pa Munchmeat (Pa Manschmied)**Ogre druid; farm owner; animal companion PiggyDefeated (T2 GM notes)
**Ma (Oger-Ma)**Female ogre; carries a large axeLeft early; tracked to Devil Plateau — Sneaky lost the trail there
**Guffy**Ogrekin daughterReturned later with Ma and a dead hobgoblin
**Piggy**Pa’s animal companion — huge, armored, fire-breathing boarFire-breathing fueled by fire-burping plants from workshed; carries gourd of fire

Events at the Farm

Ogerspinnen

Multiple Ogerspinnen (Ogre Spiders) were present at and around the farm. FoundryVTT (5/24/2024) stats: Venom DC 22 Fortitude, Web Trap (Immobilized, DC 22 Escape), natural attack 2d8+8 piercing (crit doubles). confirmed — T1

What the Party Followed After

From Manschmied Farm, the party followed spider tracks up a cliff and found a cave entrance. Inside: a room with 2 shattered Guardian columns (were once anchors for beings, now broken — beings had apparently escaped). This led to the extended spider cave sequence and eventually the Astral Plane transit.

Relationship to Module Source

Module 2’s equivalent location (Pa Munchmeat’s farm) is an ogre druid’s farm with fire-breathing boars and Squealy Nord caged in a pen. The campaign version diverges: Princess Crackling is the fire-breathing pig (a separate animal from Nord), and the Oger family is the Manschmied family. Follow campaign version.

Notes

The Astral Plane

The Astral Plane (Transit Sequence)

Overview

Original GM content. Not Module 5. The astral plane appears in the campaign as a transit corridor — a brief atmospheric passage between the mountain cave and the Nettlewood. Module 5 was not played. No Module 5 NPCs, events, or creatures (Golbert, the three scavengers, King of Hammers, razorback dragon) exist in this campaign's continuity.

The Sequence (Confirmed — T3)

  1. The party activated a device at the spider camp inside the mountain cave (second level of the cave/tower structure).
  2. The world went somewhere else.
  3. There was a tower. A cloud inside the tower, or the tower inside the cloud.
  4. The eight stood on the cloud.
  5. They stepped off.
  6. The astral plane received them with profound indifference. They floated through it — drifting, weightless, moving in a direction that felt like forward through space with no clear opinion on the matter.
  7. The jungle (Nettlewood) was visible somewhere below and ahead.
  8. They came through into the Nettlewood jungle.

Pull Order into the Astral Plane

confirmed — T3 (both session-log-goblins.txt and session-log-goblins2.txt agree)

  1. Sneaky Scorch (first — disappeared after interacting with the device)
  2. Princess Crackling (Shvub-Mah's fire-breathing pig companion)
  3. Rrrahah Bäähh
  4. Bubble Bomb
  5. Shvub-Mah
  6. Screech Sagg (last)

Party reached Level 5 upon emerging.

Rrrahah Bäähh's Dream

During the astral transit, Rrrahah Bäähh dreamed — eyes open, floating. The dream left marks: residue, not wounds. Something was seen that cannot be unseen. The content of the dream is Rrrahah Bäähh's to tell. It is not recorded in the campaign account.

Source: T3 confirmed — "Rabäh hat eine Traumbotschaft bekommen."

What This Is Not

The Mountain Cave and Device

The transport device was found at the spider camp inside a mountain cave accessed via two stone pillars worn nearly formless by weather. The cave had two diverging paths. The party followed the path toward the spider sign, found something that had killed a spider and moved on, and at the camp found the device — strange-made, clearly not goblin-work and not human-work. Bubble Bomb examined it.

The cave and device are original GM content. No module source.

The Eight crossing the Astral Plane

The Eight floating through the silver void of the Astral Plane

Notes

Factions

The goblin tribes and other factions of the region.

Factions

Licktoad Tribe

Licktoad Village Map

Licktoad Tribe Celebration

Licktoad Tribe Symbol

Licktoad Tribe

The Licktoad goblins of Brinestump Marsh were the party's tribe of origin. The tribe no longer exists as an organized faction — the village was destroyed by human adventurers while the party was on their second ship expedition. The core four are the last known surviving Licktoad goblins operating in the region.

Regional Context

Five major goblin tribes operate in the Sandpoint region:

TribeLocationCharacter
**Birdcruncher**Caves along western edge of Devil's PlatterLeast aggressive of the five
**Licktoad**Brinestump Marsh, south of SandpointExcellent swimmers, pests
**Seven Tooth**Shank's Wood (east)Raid Sandpoint's junkyard, rebuild refuse into armor
**Mosswood**Eastern regionLargest tribe; feuding internal factions limit them
**Thistletop**Nettlewood coast, small islandControls "the best lair" per goblin consensus

Tribal Identity

Tribal Laws

"Do not die!"

One of the core laws (commandments) of the Licktoad goblins: "Do not die!"

Any goblin who breaks this law — i.e., dies — is first punished, then killed. The punishment precedes the execution. The irony is intentional and canonical: darkly comedic and consistent with goblin tribal logic.

Cultural Traits

Fear of Writing

Goblins have an irrational fear of writing. Two related beliefs underpin this:

  1. Mythological origin: Some goblins believe the fear stems from the contracts Asmodeus used to bind their barghest forebears in the mists of time. Writing, in this view, is a tool of infernal binding.
  2. Folk belief: The mere act of writing words steals them from one's head — what is written down is lost from the mind.

Pig Culture

The Licktoad tribe kept pigs in the Pigpit — a muddy enclosure near the goblin baby cages. Squealy Nord was the tribal mascot pig. Shvub-Mah held the title of Master of the Pigpit.

Known NPCs

Post-Destruction Status

The Licktoad tribe no longer exists as an organized faction. The party (core four) are the last known surviving Licktoad goblins. They have since affiliated with the Birdcruncher tribe after Sneaky Scorch became Birdcruncher Chieftain.

Naming & Coming of Age

Baby Names and the Earned Second Name

Licktoad goblins are given a single-part name at birth. The second part of a goblin's name must be earned — not given.

The four founding party members bore only single names until they completed the Cave of Darkfear quest:

Final NameBaby Name
Bubble BombBubble
Sneaky ScorchSneaky
Rrrahah BäähhRrrahah
Shvub-MahShvub

After completing the quest, the party encountered Magical Maggie on the road, then returned to Licktoad Village and were received as full Licktoad Goblins — earning the second part of their names.

Coming-of-Age: The Cave of Darkfear Quest

The pre-story coming-of-age quest required the young goblins to travel to Tadpole Bog, catch a toad, then present it to the spirit of the Cave of Darkfear. The quest was supervised by Whelp-Wrangler Loptop, whose instructions were: "get toad, show spirit, kill anything that wants to stop you and most important DO NOT DIE!"

During this quest, the party killed a goblin bully named Kettlehead.

The Licktoad Badge Challenges

To earn a Licktoad Badge (with magical properties), four challenges must be completed:

  1. Animal friendship
  2. Happy beat
  3. Hurtful words
  4. Squirmtongue

Screech Sagg is NOT Licktoad

Seven of the eight party members are Licktoad goblins. The exception is Screech Sagg — his tribal origin is unknown. He was found cocooned in a spider cave and joined the party there. No tribal context has been recorded.

Factions

Birdcruncher Tribe

The Birdcruncher goblins live in caves along the western edge of the Devil's Platter. They are traditionally the least aggressive of the five Sandpoint-region goblin tribes. The party fought alongside them, freed their prisoners from Thistletop, and Sneaky Scorch is their current Chieftain.

Location

Caves along the western escarpment of the Devil's Platter (Devil Plateau) — a wide, flat expanse of dark rock near the region. Closest goblin tribe to Sandpoint.

Relationship to the Party

Initial Meeting (23.03.2024)

The party (core four minus Shvub-Mah) met the Birdcrunchers at a river. Invited across. An evening of feasting and games followed. Wise Mummy Sprattleharsh presided — the tribal elder.

Chieftain's Moot (23.03.2024)

Three-round competition to determine who should be new Birdcruncher chief:

RoundDescriptionOutcome
1 — BlindbirdBlindfolded, shoot birdsBubble 10, Rrrahah 10, Scorch 10
2 — Planks + bat killOversized boots, stomp stirges on planks over a swampBubble 2, Rrrahah 10, Scorch 12
3 — BirdpieThrown into a giant birdmeat pie pit with live eagles; first out winsBubble 10 (out first), Rrrahah 10 (2 kills), **Scorch 15 (winner)**

Sneaky Scorch became Chieftain of the Birdcrunchers. Received the Crunchy Crown (+2 Intimidate vs. Birdcrunchers). remembered — T3

Quest Assigned

Wise Mummy Sprattleharsh assigned the party to deal with Pa Manschmied and the fire-breathing pig at his farm to the northeast.

Prisoners at Thistletop

During the Razertooth operations (18.01.2025), the party found 7 imprisoned Birdcrunchers held captive in the Razertooth goblin area. Freed. confirmed — T1 + T3

Separately, Birdcruncher goblins were also held in the Thistletop compound (C3 area). Freed during the second assault.

Key NPCs

Current Status

Intact. Sneaky Scorch is their declared Chieftain. The tribe cooperated with the party's Thistletop assault operations. Their home in the western Devil's Platter caves remains their base.

Cultural Notes

The tribe's name derives from their practice of crunching birds — a dietary and sport preference. They hold bird-related competition events. Their least-aggressive reputation among the five tribes made them receptive to alliance with the party.

Factions

Lamashtu Cult

Lamashtu Cult (Thistletop)

The Lamashtu cult operating out of Thistletop is the primary antagonist faction of the campaign's second half. It spans multiple goblin tribes and human cultists, centered on the headland fortress of Thistletop and its dungeon.

Lamashtu — The Deity

Lamashtu is the Mother of Monsters: patron of goblin kind, goddess of nightmares, madness, and deformity. Beloved by those who have nothing left to be beloved by. Her holy symbol is a three-eyed jackal head. Her sacred number is thirteen. Her cult prizes deformity and monstrous transformation as signs of divine favor.

The party urinated on a Lamashtu altar in the Thistletop dungeon. The door sealed shut afterward. remembered — T3

Cult Leadership

PersonRoleStatus
**Nualia**Cult leader, aasimar cleric of LamashtuActive (as of last records — status unconfirmed)
**Chief Ripnugget**Warchief of Thistletop goblinsStatus unknown
**Lyrie Akenja**Wizard; recruited and manipulated TsutoDefeated by party (05.12.2025)
**Tsuto Kaijitsu**Ameiko's half-brother; organized Sandpoint raid logisticsStatus unknown — "can be killed" per T3
**Gogmurt**Thistletop druid advisor; opposed the Sandpoint raidDefeated by party (18.01.2025)

Cult Operations

Sandpoint Raid (past)

Tsuto organized a goblin raid on Sandpoint. Ameiko Kaijitsu was kidnapped during this raid (5 days before the party found her in the dungeon). This raid brought the party's activities to the attention of Shalelu Andosana.

The Planned Second Attack

Ripnugget — under Nualia's direction — was forming an army to attack Sandpoint, this time to offer it entirely to Lamashtu as a sacrificial gift. Both Featherbrain (Birdcruncher) and Shalelu confirmed this to the party. The party's mission from Shalelu: bring back Nualia's head.

The Thistletop Dungeon

The dungeon beneath Thistletop (Area D) was excavated approximately 200 years ago by an earlier Varisian cult of Lamashtu. The current cult reoccupied it.

Dungeon Encounters (December 2025 session)

  1. 4 Lamashtu goblins at a table — negotiation failed, one fled to the nursery tunnel.
  2. Jethounds (2) — Chaotic Evil fiends, fly, scent, silver-sensitive. Screech Sagg laughed at their howling.
  3. Tentacle-hand monster — fierce firebomber. Identity not confirmed in T1–T3.
  4. Lyrie Akenja — wizard. Defeated.

Cult Status at End of Campaign Record

The cult's operational capacity is severely degraded but its leadership survival is unconfirmed.

Paddlefoot Farm

Paddlefoot Farm map

Farm map — We B4 Goblins! module (Paddlefoot Farm raid)

Paddlefoot Farm

Overview

A halfling family homestead approximately 3 miles southeast of Brinestump Marsh, along the Soggy River on the Lost Coast Road. Despite its appearance as a working farm, it operates as a front for illegal river tolls and piracy, with Sczarni contacts. The party raided it during the Paddlefoot wedding celebration and recovered Squealy Nord — the Licktoad tribe’s sacred pig mascot.

Location

Farm Layout

AreaDescription
**A1 — Barn**Main barn structure.
**A2 — Animal Pens**Housed 7 goats, one enormous sow, and **Squealy Nord** (held here).
**A3 — Yard**Open farmyard area.
**A4 — Farmhouse**Main residence.
**A5 — Outhouse**Outhouse.
**A6 — Boathouse**River access; used for piracy operations. Locked.

Inhabitants

Campaign Events

The party arrived during the Paddlefoot wedding celebration and raided the farm. Squealy Nord — the Licktoad tribe’s sacred pig mascot — was recovered from the Animal Pens (A2), where he was being held alongside the farm’s own livestock.

This mission occurred between the first ship expedition (Kaijitsu Star) and the second (Kaijitsu Blossom). The tip about Nord’s location came from a map looted from Magical Maggie (Maggdelena Stackdeck) — a half-elf traveling merchant the party encountered and killed on the return from the Kaijitsu Star. Her wagon carried a map with a large red X marking this farm.

Notes

Razertooth Territory

Overview

A jungle/forest area that served as the base of operations for the Razertooth goblin tribe. Gogmurt the druid and his animal companion Tangletooth operated here. The Birdcruncher tribe’s captured members were held prisoner in this territory before the party freed them (Session ~18.01.2025).

Campaign Events

Birdcruncher Prisoner Rescue

The Razertooth tribe had imprisoned a group of Birdcruncher goblins in this territory. The party mounted a rescue operation:

  1. The party killed two Razertooth patrol groups on approach.
  2. They engaged and defeated Gogmurt, his animal companion Tangletooth, Razertooth dogs, and Razertooth goblins.
  3. The Birdcruncher prisoners were freed.
  4. The liberated Birdcrunchers fled to the forest but remained watching from a distance rather than departing immediately.

confirmed — T1 FoundryVTT (1/19/2025), T3 session log (18.01.2025)

Featherbrain’s Intel

After being freed, a Birdcruncher named Featherbrain told the party that Ripnugget was planning to attack Sandpoint and sacrifice everyone there to Lamashtu. This was the party’s first direct confirmation of the scale of the threat.

Key Combatants

Connections

Notes

Kaijitsu Blossom

Overview

The second Kaijitsu family ship. Found during the party’s second expedition from Licktoad Village — the route was longer than the first. A skeleton of the ship’s officer aboard gave the party a mithril sword handle. The handle contains an unread rolled paper — a live plot thread connected to the village destruction mystery.

The Ship

Key Find — The Sword Handle

A skeleton aboard the ship — the ship’s officer or similar rank on the Blossom — gave the party a mithril sword handle. The handle contains a rolled paper. The party has not read the paper.

confirmed — T3: “das skelett das uns auf dem schiff den mithril schwertgriff gegeben hat, war Offizier oder sowas auf der Blossom”

See the Notable Items page for the sword hilt entry.

The Village Destruction — Live Plot Thread

The undead from this ship are connected (imagined — GM-designed backstory) to the destruction of Licktoad Village. The GM established that the village was destroyed by an adventuring party that followed the same trail the goblins had taken. The connection runs through the Blossom and whatever the paper in the sword handle reveals.

The party does not know what the paper says. This is an unresolved plot thread. Do not invent its contents.

Notes

Sandpoint

The nearest human settlement. The goblins have been inside it exactly once.

Overview

A small coastal town on the Varisian shore, roughly three miles northwest of Brinestump Marsh as the crow flies. For the Licktoad tribe, Sandpoint was always the threat horizon — the place human adventurers come from, the place heroes disappear into, and the place goblins are expected never to reach.

The party reached it.

Campaign Events

Key Connections

Location

Northwest of Brinestump Marsh, on the Varisian coast. On the road between Brinestump/Ashen Rise to the south and the wider Varisian interior to the north. The goblins entered from the south, having come from Ashen Rise and the Thistletop approach.

Kaijitsu Star

The Kaijitsu Star

The first ship. Vorka's lair. The beginning of everything.

Overview

A ship that ran aground somewhere in the depths of Brinestump Marsh. The Licktoad tribe sent the party to investigate it. They found it. They also found Vorka.

The name "Kaijitsu Star" is written in Tien characters on the bow. No goblin can read it. The name and the family connection were revealed later, when the party encountered Ameiko Kaijitsu at Thistletop.

This ship is distinct from the Kaijitsu Blossom — a second, later ship also run aground in the marsh, which the party explored in a subsequent expedition.

What Was Found

Campaign Role

The expedition to the Kaijitsu Star was the party's first major mission. Completing it (and returning alive) was the basis for their elevation to Licktoad heroes. The tribe celebrated on their return. The celebration was the last the tribe would have.

The party traversed Brinestump Marsh to reach it, encountering Lotslegs (a giant spider) and crossing the Soggy River along the way.

Location

Deep in Brinestump Marsh. Roughly one mile along the southern bank of the creek from Licktoad Village, about an hour's travel. Exact position now irrelevant — the ship and the marsh it sat in are no longer the party's home territory.

Key Connections

The Spider Cave

The mountain cave above Manschmied Farm. Where Screech Sagg was found. Where the Astral Plane pulled them through.

Overview

A cave system in the cliffs above Manschmied Farm, accessed by following spider tracks up the rock face. The party found it after leaving the ogre farm and noticed a concentration of spider activity leading upward. They climbed. The cave was not small.

Layout

Enemies Encountered

The cave required multiple sessions to clear: Tarantulas, Spider Swarm, Dream Spiders, Pale Hunting Spiders, Joyous Hunting Spiders, Animated Axe (Softcore). Princess Crackling used fire breath extensively. The cave is the most combat-intensive location in the campaign record.

Key Events

Status

The cave's interior was not fully cleared when the party was pulled to the Astral Plane. On their return (via Nettlewood beach), they did not go back. The cave and whatever the active Guardian columns now hold is unresolved.

Location

Clifftop above Manschmied Farm. Access via climbing. Spider tracks led upward from the farm area. Below the Devil's Platter region.