# The World — Varisia & Beyond

Locations, geography, and places of interest

# Brinestump Marsh — Home Territory

![Campaign route through Brinestump Marsh and beyond](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/campaign-route-map.png)

*Campaign route through Brinestump Marsh and beyond*

# Brinestump Marsh

![Swamp shipwreck map](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/qi0swamp-shipwreck.png)

*Map: Shipwreck in Brinestump Marsh*

![Kaijitsu Star shipwreck map (Module 1)](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/kaijitsu-star-map.jpg)

*Module 1 map: The Kaijitsu Star shipwreck in Brinestump Marsh*

## Overview

The salt marsh southwest of Sandpoint on the Varisian coast. Home territory of the Licktoad tribe. Dense, hostile, and full of things that kill goblins. The party traversed it twice in the opening campaign beats — once to the Kaijitsu Star, once returning.

## Geography

- Southwest of Sandpoint along the Varisian coast.
- The Licktoad village is deep within the marsh.
- The route to the Kaijitsu Star runs roughly one mile along the southern bank of a creek, taking about an hour.
- The marsh extends to the coast; at the coast, open beach and tidal terrain are accessible.

## Known Hazards and Encounters

### Lotslegs Eat Goblin Babies Many

Giant spider (CR 1). Dwelling in treetops along the creek routes, roughly halfway between the Licktoad village and the Kaijitsu Star. Has developed a taste for adult goblins. The party defeated her. Her lair — a deadfall of old trees 200 feet south of the creek — contains wrapped bodies and valuables.

### River Crossing

A crossing requiring skill checks. Rrrahah Bäähh kept someone from drowning. *(The module describes the route as a creek navigation with deep-water pools to skirt; the campaign accounts for an actual crossing with skill checks. Both are canon.)*

### Crocodile

A crocodile was encountered and killed during the marsh transit. No module source for this encounter — confirmed original campaign content (either GM-improvised or from an unextracted source).

### Beach and Night Camp

After emerging from the marsh toward the coast, the party made camp on the beach. Encounters came out of the dark. By morning, all eight were still present. No module source — confirmed original campaign content.

## The Kaijitsu Star

The first ship. A two-masted Chelish sailing vessel driven aground decades ago, mired in a shallow swamp pool near the coast. The name “Kaijitsu Star” is written in Tien on the bow — no goblin can read it. Now Vorka’s lair (see [Vorka](https://goblins.storsveden.eu/books/the-goblins-our-heroes/page/squealy-nord)).

The ship was thoroughly ransacked after Vorka’s death. A red chest in Vorka’s cabin contained fireworks — the tribe’s requested haul. **The party also found a map of the marsh here**, which they used to locate the Kaijitsu Blossom on their second expedition. An ivory fan with a map on its reverse was also present; its significance ties to distant events (not yet played).

## The Kaijitsu Blossom

The second Kaijitsu family ship. Found during the party’s second expedition from Licktoad Village — the route was longer than the first. *confirmed — T3*

A skeleton aboard the ship — a ship’s officer or similar rank on the Blossom — gave the party a **mithril sword handle**. The handle contains a rolled paper. **The party has not read the paper.** This is a live plot thread. *confirmed — T3: “das skelett das uns auf dem schiff den mithril schwertgriff gegeben hat, war Offizier oder sowas auf der Blossom”*

The undead from this ship are connected (*imagined — GM-designed backstory*) to the destruction of Licktoad Village. The village was destroyed by an adventuring party that followed the same trail the goblins had taken. The content of the paper, and how it connects to the village destruction, remains unknown to the party.

See `lore/items/notable-items.md` for the sword hilt entry. See `lore/locations/kaijitsu-blossom.md` for the ship file.

## Notes

- Humans generally avoid Brinestump Marsh.
- The marsh’s hazards include giant bugs, wild dogs, giant snakes, and giant frogs in addition to the named encounters.
- The name “Kaijitsu Star” is written in Tien on the bow. No goblin can read it. The ship’s backstory connects to the Jade Regent AP through its former cargo; this has not been played.

# Licktoad Village — Where It All Began

![The goblins watch their village burn](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/village-burning-try3.webp)

![Licktoad Village Map](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/licktoad-village-map.jpg)

*Licktoad Village, burning in the night*

# Licktoad Village

## Status

**Destroyed.** The village was burned and its inhabitants killed by human adventurers from Sandpoint. The party returned to find only guttering remnants and skeletons that still moved. All goblins who had celebrated them days before were dead. The adventurers were gone. The eight put down the skeletons, then left.

## Geography

- Located **southwest** of Sandpoint, deep in Brinestump Marsh.
- Module 1 describes the direction as "south of Sandpoint" — this is imprecise. PathfinderWiki confirms southwest.
- Several miles along the Varisian coast from Sandpoint.

## Physical Description (pre-destruction)

- Centered on the **Moot House** — Chief Rendwattle Gutwad's hall, stacked with trophies, brine-pickled corpses, and the six-foot Teeter Chair.
- **Whelping cages** for raising goblin infants — the party began here as whelps.
- **Squealy Nord's pit** — a muddy enclosure next to the goblin baby cages where the tribe's mascot pig was kept.
- Remains of **Scribbleface's burnt hut** (exiled and eaten before the campaign began).
- Communal fire pit for celebrations.
- Marsh surrounds the village on all sides: giant bugs, wild dogs, giant snakes, giant frogs.

## Key Events Here

1. **Campaign opening:** The eight goblins were released from the whelping cage after completing their dares. Declared heroes of the Licktoad tribe. Party reached Level 1.
2. **First celebration:** After returning from the Kaijitsu Star with Vorka dead and the marsh navigated. The heroes were feted.
3. **Squealy Nord discovered missing** during or after the first celebration. Led to the Paddlefoot Farm recovery mission.
4. **Second celebration:** After Squealy Nord was liberated from the farm. Louder than the first.
5. **Destruction:** The party returned from the second ship expedition to find the village burned and its population dead. Skeletons were still active in the ruins. The eight cleared them and departed north.

## Destruction — The Mystery

*remembered — skeletons/destruction confirmed (CD memory, T3). Backstory: imagined — GM-designed content, Jade Regent AP / Fires Over Brinestump connection.*

The village was attacked and burned while the party was on their second ship expedition. When they returned, skeletons were still moving through the ruins. The party defeated them and departed north. All other tribe members were dead. Squealy Nord was not with the party — he had already been captured by Pa Munchmeat, who was fattening him for bacon at Manschmied Farm. The party freed him there later.

**The cause — an in-world mystery from the goblins' POV:** An adventuring party visited the Kaijitsu Blossom before the goblins arrived. They disturbed the dead aboard the ship. The undead followed their trail back to the village and attacked. The adventuring party's identity is unknown to the goblins — the party never encountered them, never identified them, and has not read the paper inside the sword hilt recovered from the Blossom, which may contain relevant information.

This is an **active in-world mystery**, not a documentation gap. Resolution depends on future player action.

## Notable NPCs

**Chief Rendwattle Gutwad** — CE male goblin ranger 3. Obese. Rules from the six-foot Teeter Chair. Speaks only through his advisor Slorb. Dead by the time of Rise of the Runelords (a ghost haunting Brinestump Marsh in Module 5's era), but alive during the campaign's events.

**Slorb** — Gutwad's chief advisor and mouthpiece. CE male goblin expert 1. Overdressed, pompous, nasal voice. Distributes missions on Gutwad's behalf.

## Notes

- Module 2 (We Be Goblins Too!) confirms the village destruction as backstory: the Licktoad tribe was wiped out by Sandpoint adventurers while the PCs were out scrounging for more fireworks.
- The village burning happened between Part 2 and Part 3 of the campaign, after the second ship expedition return.
- The GM-designed backstory connects to the Jade Regent Adventure Path / Fires Over Brinestump module (not played in this campaign).

# Nettlewood — The Dark Forest

![Spider cave in Nettlewood where Screech Sagg was found](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/zRBscreech-webbed-try3.webp)

*The spider cave in Nettlewood where Screech Sagg was found webbed up*

# Nettlewood

## Overview

Dense coastal forest north of Thistletop on the Varisian coast. The party emerged here after transiting the astral plane. They pressed north through it to reach Thistletop.

## Geography

- Lies north of Mosswood along the Varisian coast.
- Dense with tangled briars, thorns, and nettles. Some patches reach 20 feet high near the shore.
- Approaching Thistletop by land requires navigating these tangles.
- Goblin trails thread through the briar maze to Thistletop's hidden tunnel entrance (C1).

## Terrain Notes (from RotR source)

- DC 14 Survival to find a route through; DC 24 to find the goblin trail.
- Each hour of wandering: 30% chance of poisonous stinging nettles or goblinberries (Fort DC 12 or take Dex or Str damage).
- The forest is not a jungle — it is dense coastal briar-forest. The campaign account's use of "jungle" is the Creative Director's flavor description; the terrain is dense overgrown forest with thorns, briars, and nettles.

## Campaign Context

The party emerged from the astral plane into the Nettlewood. The trees were vast and old and did not welcome them. They pressed north toward Thistletop. This positions the Nettlewood as the transition point from the planar sequence into the Thistletop arc.

## Notes

- "Nettlewood jungle" as used in the campaign account is the CD's flavor description. Canonical terrain: dense coastal forest, briars, thorns, nettles to 20 feet high. The game can use the dense-forest aesthetic with the CD's jungle flavor intact.
- The Nettlewood presses to the southern approach of Thistletop. The party approached Thistletop from the south, through the Nettlewood, in the first assault phase.

# Thistletop

![Map of the Varisian coast — key locations marked](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/world-map.png)

*Map of the Varisian coast — key locations marked*

# Thistletop

![Sandpoint Hinterlands map](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/sandpoint-hinterlands-named.png)

*Map: Sandpoint Hinterlands — key locations marked*

## Overview

A headland that juts into the Varisian Gulf like a threat. Topped with ruins and a goblin compound, surrounded by enemies, connected to the mainland by a rope bridge over open water. The Nettlewood presses to its southern approach. The whole structure reads as a place designed to discourage visitors. The party visited twice in assault waves, then mounted a full assault from the sea caves.

## Party Mission

The party’s mission at Thistletop was given by **Shalelu Andosana** in Birdcruncher territory (March 2025): **bring back the head of Nualia**, chief of the Lamashtu cult operating from the Thistletop dungeon. This was the condition of the deal for safe entry into Sandpoint. *confirmed — T1 + T3*

## Geography

- A small island (originally the head of Runelord Karzoug’s sentinel statue) connected to the Nettlewood cliffs by a rope bridge spanning 60 feet over 80-foot churning surf.
- 80-foot sea cliffs on the island’s flanks — damp and slick.
- Accessible from the south via sea caves at the base.
- The island sits about 60 feet offshore from the Nettlewood coast.

## Surface Compound (Area C)

Stockade built from scavenged ship timbers. Contains:

- Thistle tunnel network through the briar maze — 4-foot-high goblin tunnels accessing the rope bridge.
- The Howling Hole (C2): vertical shaft dropping 70 feet to the sea cave below. Used for prisoner disposal.
- Birdcruncher goblin refugee nest (C3): ~10 surviving Birdcrunchers placed here by Chief Ripnugget. Liberated by the party in the second assault.
- Throne Room (C19): Warchief Ripnugget’s audience chamber. Dog pelt throne, horse skull armrests, impaled human hands on pillars.
- Latrine/Secret Treasury (C22): secret door behind a functional latrine. Contains Ripnugget’s treasury. The party used this shaft to descend to the dungeon level.
- Caged Horse (C18): Shadowmist, a captured heavy warhorse slowly starving.
- Rope Bridge (C9): hairy rope and thick planks. Western supports rigged to fail if more than 3 Medium creatures cross simultaneously.

## Sea Caves — The Wereseal Passage

The party approached Thistletop from the south along the cliff face and descended to the sea caves at the base. The published source describes this area as a **bunyip lair** — the campaign replaced the bunyip with a **wereseal** (original GM homebrew). The wereseal died in water up to goblin necks. Treasure was found in the caves. The party proceeded from the caves to the bridge.

## Dungeon Level One (Area D)

Excavated ~200 years ago by a Varisian cult of Lamashtu. Stone corridors, hooded lanterns, rickety wooden goblin doors. Key areas:

- **D3 — Goblin Nursery:** Empty cages. Used to raise goblin children on raw meat and abuse.
- **D8 — Prison Antechamber:** Torture implements, jailer’s living space (jailer Brunkel died in the Sandpoint raid).
- **D9 — Prison Cells:** Six iron-doored cells. Rack, iron maiden, fire pit. Where **Ameiko Kaijitsu** was held — kidnapped by her half-brother Tsuto approximately 5 days before the party found her.
- **D16 — Chapel of Lamashtu:** Final recorded encounter of the campaign.

**Bears in cages:** The campaign account describes finding bears in cages in the dungeon. No published source contains bears anywhere in Thistletop. Bears are confirmed original GM content.

## Ameiko Kaijitsu — The Prisoner

**Ameiko Kaijitsu** was found imprisoned in the dungeon cells (area D9). She had been there for approximately 5 days. Her half-brother **Tsuto Kaijitsu** kidnapped her during the goblin raid on Sandpoint and had her transported to Thistletop after she refused to join Nualia’s cause. *confirmed — T3*

What Ameiko told the party on being freed:

- Tsuto belongs to Lamashtu and **can be killed**.
- Tsuto was led astray by **Lyrie Akenja**.
- She knows Shalelu; her inn (the Rusty Dragon) is Shalelu’s base in Sandpoint.

## Tsuto Kaijitsu

**Tsuto Kaijitsu** is Ameiko’s half-brother. He organized the goblin raid on Sandpoint logistics, betrayed the town, captured Ameiko, and murdered their father Lonjiku Kaijitsu at the Sandpoint Glassworks. He was seduced and manipulated by Lyrie Akenja into Nualia’s service. He is found in the Thistletop dungeon and can be killed. *confirmed — T3*

## Campaign Assault Sequence

1. **First assault (reconnaissance):** Sneak in, kill enemies that presented themselves, learn the shape of the place, retreat before the place killed them back. Retreated to Birdcruncher territory.
2. **Second assault (prisoner rescue):** Went in harder. Freed the Birdcruncher goblin prisoners (C3 area). Pulled back with the liberated.
3. **Shalelu briefing (before third assault):** On the return from the second assault, the party met **Shalelu Andosana** in Birdcruncher territory. She identified the Razertooth/Lamashtu threat. Deal struck: party fights the cult → she ensures entry to Sandpoint. Mission: bring back Nualia’s head. *confirmed — T1 + T3, March 2025*
4. **Full assault via sea caves (March 2025):** Descended from the south, killed the wereseal in the sea caves, found treasure, crossed the bridge, stormed the roof (killing roof guards), entered the interior.
5. **Climbing encounter (Thistletop interior):** A human-orc figure with ideas about territorial defense. Resolved in the party’s favor. Uhuhh Shehee had more fun than strictly necessary.
6. **Toilet shaft descent** to the dungeon level (from C22 latrine).
7. **Dungeon (05.12.2025):** Bears in cages; Ameiko Kaijitsu (prisoner) freed from D9; cathedral encounter with Jethounds, tentacle-hand monster, and Lyrie Akenja.
8. **Temple of Lamashtu:** Final recorded encounter.

## Key NPCs Present (Published Source)

- **Chief Ripnugget** (CR 5, goblin fighter 5): Warchief. Rides giant gecko Stickfoot. Obsessed with Nualia as Lamashtu’s emissary. Has a broken arm.
- **Gogmurt** (CR 4, goblin druid 4/rogue 1): Ripnugget’s advisor, bitterly opposed the Sandpoint raid. Defeated by party (18.01.2025) in Razertooth Territory.
- **Nualia** (CR 6, aasimar cleric of Lamashtu 4/fighter 2): Main antagonist. The party’s target. Status unknown — the party’s mission was to bring back her head.
- **Lyrie Akenja** (CR 3, human wizard 4): Hired for her ability to read Thassilonian. Defeated by party (05.12.2025).
- **Tsuto Kaijitsu** (CR 4, half-elf monk 7): Nualia’s lover, Ameiko’s half-brother. Status unknown.
- **Orik Vancaskerkin** (CR 3, human fighter 4): Mercenary. May be the unidentified human-orc figure in the climbing encounter. Not confirmed as campaign canon.

![The rope bridge to Thistletop](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/thistletop-bridge-try1.webp)

*The rope bridge connecting the mainland cliffs to Thistletop island*

## Notes

- The toilet shaft descent (C22 latrine area) is confirmed to match published Thistletop geography — it connects between the surface compound and the dungeon level.
- The rope bridge crossing: roof guards saw the party coming. This was no longer a stealth operation. They died on the roof.
- The Thistletop island was originally one of Runelord Karzoug’s sentinel statue heads.

# Temple of Lamashtu — The Depths

![Temple of Lamashtu](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/hfVlamashtu-temple-try2.webp)

![Temple of Lamashtu](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/scaled-1680-/lamashtu-temple-try2.webp)

# Temple of Lamashtu

\_Location: Thistletop Dungeon Level One, Area D16\_

## Overview

The final destination of the known campaign account. A temple to Lamashtu — the Mother of Monsters, patron of goblin kind, goddess of nightmares and deformity — built ~200 years ago by a Varisian cult fleeing the Chelish army. Reconsecrated by Nualia months before the party's arrival. All eight goblins were present here at the last recorded encounter.

## Physical Description (from RotR source)

- Long chamber with stone pillars flanking the approach.
- Stone fonts of frothy dark water flank the eastern entrance (north and south).
- The western end rises on shallow stairs to a raised platform.
- Walls lit by braziers emitting glowing red smoke — crimson lighting throughout.
- Bas-reliefs of monsters feasting on fleeing humans cover the walls.
- Two banks of stone pillars run the room's length.
- Stone doors to enter from the hallway: carved with images of deformed monsters clawing their way out of pregnant women of all races.

## The Altar

Black marble. At the time of the published encounter: heaped with ash and bone fragments — the sacrificed remains of Father Ezakien Tobyn, Nualia's foster father, stolen from the Sandpoint cemetery.

## The Statue

10 feet tall. A very pregnant, shapely naked woman wielding a kukri in each taloned hand. Reptilian tail. Bird-taloned feet. Three-eyed jackal head with a forked tongue. The left kukri has a continual flame (orange); the right has a continual flame (blue).

## Lamashtu

Lamashtu is the Mother of Monsters: patron of goblin kind, goddess of nightmares and deformity. Her domains are chaos, madness, and the monstrous. She is beloved by those who have nothing left to be beloved by. The temple at the bottom of Thistletop was the final destination of the campaign's chain of events.

## Campaign Context

The campaign account describes the arrival here as the end of a chain that began in a whelping cage in Brinestump, wound through burning villages and astral planes and one very memorable wereseal, and arrived here. What happened in the temple was the last thing written down.

## Creatures Present (from RotR source)

- \*\*Yeth hounds\*\* (two in the temple shadows; a third stays with Nualia). Lean, jackal-like creatures with smoking red eyes and black fangs. Sent by Lamashtu as a reward for Nualia's reconsecration. Their howl effect is area-based.
- During services: all goblins, Tsuto, Lyrie, Bruthazmus attend. Orik does not.

## Notes

- What happened in the temple at the campaign's final session is not recorded in the source material. "Eight goblins went in" — what came after is TBD at the table.
- Nualia's actual encounter is in E4 (observation deck, Dungeon Level Two), not D16. The campaign account ends at the temple (D16), not necessarily at Nualia.
- The temple is consistently matched between the campaign account and the RotR source — one of the cleaner alignments in the conflict analysis.

# Ashen Rise — The Gray Highlands

![Goblin vs ogre in the gray highlands](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/Ckjogre-chase-try2.webp)

*Ashen Rise — the ogre that hunted Shvub-Mah through the highland ruins*

# Ashen Rise

## Overview

The road north from the destroyed Licktoad village runs through Ashen Rise — long, gray terrain. This is where the party traveled after the village burning. Two notable structures are visible from or on the rise.

## Canon Status

"Ashen Rise" as a location name does not appear in any extracted We Be Goblins! module. Rise of the Runelords (Skinsaw Murders chapter) confirms that Habe's Sanatorium is "built against the limestone escarpment called Ashen Rise." This is the same location — the campaign's use of the name is confirmed by the RotR source. Status: approved.

## Habe's Sanatorium (Saintly Haven of Respite)

A squat three-story stone building built against the limestone escarpment. Narrow 4-inch windows. Stout wooden doors throughout. Sour incense smell. All interior doors lockable.

**Purpose:** Privately run sanatorium for the insane. Run by Dr. **Erin Habe** (human expert 4). His research methods push ethical and moral boundaries. Funding comes from **Caizarlu Zerren**, a necromancer posing as a kindly retired businessman, who lives in the basement.

**Campaign relevance:** The party passed Habe's Sanatorium on the road north. They did not enter. Shvub-Mah's eyes lingered on it. The others moved on. This is the canonical outcome — passing but not entering is established campaign fact.

**Note:** In Rise of the Runelords, the sanatorium is relevant to the Skinsaw Murders chapter (a patient named Grayst Sevilla carries a message from Foxglove). This chapter has not been played; the sanatorium's internal events are not campaign canon at this time.

## Shvub-Mah's Ruin

Above the sanatorium, set back from the path where a ruin sits half-swallowed by the hillside. Associated with Shvub-Mah — the campaign account describes it as his place, the closest thing to home for a crumbling structure on a hill above a madhouse. The party rested here.

**Canon status:** "Shvub-Mah's ruin" does not appear in any extracted module. Either GM-created or player-named. Confirmed campaign canon — it is where the party rested and where Shvub-Mah has a personal connection.

## Notes

- The party traveled north from the destroyed Licktoad village through Ashen Rise. South was ashes. There was nothing left behind them.
- Devil's Platter (a wide, dark, flat rock formation) is visible to the east from the Ashen Rise corridor. The party traveled between the mountains and the Devil's Platter on the way south toward the Birdcrunchers.

# Birdcruncher Territory — Allied Lands

![Birdcruncher Goblin Territory](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/birdcruncher-meeting-try3.webp)

## Overview

The home range of the Birdcruncher goblin tribe. Located southeast of Sandpoint in the hills on the western edge of Devil's Platter — a region called Ravenroost. The party arrived here after the Licktoad village's destruction and was accepted into the tribe as allies (and potentially as chieftains, per module lore).

## Geography

- \*\*Southeast of Sandpoint\*\* — this is the confirmed direction per PathfinderWiki. Module 2's "east" and Module 5's "south" are errors. Module 3's "southeast" is correct.
- Hills on the western edge of \*\*Devil's Platter\*\* — the dark, ancient flat of rock that sits in the landscape east of Sandpoint.
- Ravenroost is the regional name for the rugged hills and tors.
- About two-thirds of a mile from the Birdcruncher cave to the Munchmeat Farm (campaign's Manschmied Farm equivalent).

## The Meeting at the River

The party met the Birdcrunchers at a **river**. Module 2 places this meeting at the Birdcruncher cave; the campaign moves it to a river. This is confirmed campaign canon. The river meeting is established fact.

## The Birdcruncher Cave

- Formerly the tribe held multiple caves and the surrounding hills; now crowded into a single large cave after Pa Munchmeat's fire-breathing boars drove them from their other territories.
- Contains the central bonfire and the \*\*Crunchy Crown of the Birdcruncher Tribe\*\* (crown of bird skulls, bones, wings, and twigs; grants +2 Intimidate vs. Birdcrunchers while worn).
- Site of the first-night feast: seagull soup, charred grackle, raven's-eye pudding, vulture-ups, spicy sparrow poppers, squeaky beakies, and other bird dishes.

## Wise Mummy Sprattleharsh

NE female goblin adept 3 (Module 2 era). The tribe's shaman and de facto leader after three successive chieftains were killed by Pa Munchmeat (or his ogre family). Described as wrinkled, bulging eyes, hunched over a gnarled staff decorated with puppy tails and horse ears. Owns the Crunchy Crown. Gives goblins crude but accurate maps.

\_(Note: Module 3 later treats her as missing/dead; Module 5 brings her back alive at adept level 4 with no explanation. Whether she appeared as a named character in the actual campaign is unconfirmed — see consistency-audit.md.)\_

## The Chieftain Moot Challenges

Three trials in Module 2 to select a chieftain: Blind Bird Shoot (shooting blindfolded at released seagulls), Stirge Swamp Stomp (killing stirges on plank bridges above a bog while wearing oversized human boots), and Bird Pie (tied up in a rock bowl with golden eagles and hot slurry). The campaign confirms challenges and a party occurred. Whether the exact module dare set was used is not recorded.

## Screech Sagg's Performance

Screech Sagg performed at the Birdcruncher party. The performance was received better than it deserved — the ideal outcome for a bard.

## Former Chieftains (Killed by Pa Munchmeat)

1\. **Chief Gnawsparrow** — Went to demand the ogre leave. Never returned. His decapitated head is on a pole at the farm gate; his body is in Guffy's room being used as a headless taxidermy project.

2\. **Crunchsnood** — Gnawsparrow's daughter. Went to rescue her father. Never returned.

3\. **Featherlips** — Crunchsnood's cousin. Was threatened into going by Sprattleharsh. Never returned.

## Birdcruncher Prisoners at Thistletop

Confirmed campaign canon: during the second Thistletop assault, the party freed Birdcruncher goblin prisoners. In the published RotR source, area C3 of the thistle tunnels holds approximately 10 surviving Birdcruncher goblin refugees. The campaign's framing of these as prisoners to be liberated is original GM content giving the party personal stakes in the dungeon.

## Notes

- Devil's Platter is described in the campaign account as "a wide flat of dark rock that sits in the landscape like something ancient trying to remember what it used to be."
- Pa Munchmeat hunted the Devil's Platter 3 hours before dawn and returned 1 hour after sunrise — this is relevant to the farm infiltration window.
- The Birdcruncher tribe's cuisine is bird-based across all modules; their name is literal.

# Habe's Sanatorium

![Habe's Sanatorium](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/sanatorium-try2.webp)

\_Also known as: Saintly Haven of Respite\_

## Overview

A privately run sanatorium for the insane, built against the limestone escarpment of Ashen Rise, south of Sandpoint. The party passed it on the road north. They did not enter. Shvub-Mah's eyes lingered on it.

## Physical Description

- Squat three-story stone building.
- Stout wooden doors (Break DC 25). Narrow 4-inch windows — ventilation only, no entry.
- Floors scrubbed, walls freshly painted white.
- Sour incense smell throughout.
- All interior doors lockable (DC 30 Disable Device).

## Campaign Status

**Passed but not entered.** The party observed it from the road during their journey north through Ashen Rise. This is established campaign fact. Its interior events have not been played.

## Location

Built against the limestone escarpment called Ashen Rise. Below Shvub-Mah's ruin (which sits above and further back from the path).

## Key Personnel (from RotR source — not yet played)

- \*\*Dr. Erin Habe\*\* — Human expert 4. LN. The alienist who runs the sanatorium. Nervous, twitchy, does not want visitors. Research methods push ethical and moral boundaries.
- \*\*Caizarlu Zerren\*\* — Human necromancer posing as a kindly retired businessman. Lives in the basement. Funds the sanatorium in exchange for access to bodies. Former Sczarni gang member.
- \*\*Gortus and Gurnak\*\* — Two tiefling brothers, escaped Chelish slaves. Work as orderlies; will remove unwanted visitors physically.
- \*\*Pidgit Tergelson\*\* — Crazed wererat patient. Has spent years here; now permanently in hybrid form.
- \*\*Grayst Sevilla\*\* — Patient in advanced stages of ghoul fever, relevant to the Skinsaw Murders plot. Not played.

## Notes

- The sanatorium's internal events are part of Rise of the Runelords Chapter Two (Skinsaw Murders). That chapter has not been played in this campaign.
- See `lore/locations/ashen-rise.md` for broader Ashen Rise context.
- Shvub-Mah's connection to this location is atmospheric, not narrative — his gaze lingered. No further canon established.

# Manschmied Farm

![Munchmeat/Manschmied Farm map (Module 2)](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/munchmeat-farm-map.jpg)

*Module 2 map: The Munchmeat Farm (module equivalent of Manschmied Farm)*

## Overview

A farm northeast of Birdcruncher territory. The Birdcrunchers sent the party to deal with Pa Manschmied and the fire-breathing pig at this farm. The approach was a stealth operation. The farm had an ogre family — Oger-Pa, Oger-Ma, and Oger-Son. Pigs were freed. Some of the ogres did not survive. The party left with what they came for and the unsettled feeling they were following something, not leading.

## Farm Layout

- **Main house** — on stilts with a cage-hollow underneath
- **Chicken coops** — north of the house; free-range chickens
- **Upturned boat shelter** — to the west; serves as pig pen
- **Workshed** — to the south; overgrown; fire-burping plants grown here (fuel for Piggy)
- **Animal pens** — held Princess Crackling and one ordinary farm pig
- **Locked trapdoor** — inside the farmhouse; not explored by the party

## Campaign Canon

- **Name:** Manschmied Farm. This name does not appear in any extracted module. Module 2 uses “Munchmeat Farm.” “Manschmied” is either a GM renaming or player-coined name. Confirmed campaign canon regardless of origin.
- **Location:** Northeast of Birdcruncher territory.
- **Mission origin:** Assigned by Wise Mummy Sprattleharsh after the Chieftain’s Moot (23.03.2024) — kill Pa Manschmied and the fire-breathing pig.
- **Approach:** Stealth operation. Sneaky Scorch was in his element.

## The Oger Family

<table id="bkmrk-family-table"><thead><tr><th>Name</th><th>Role</th><th>Status / Notes</th></tr></thead><tbody><tr><td>\*\*Pa Munchmeat (Pa Manschmied)\*\*</td><td>Ogre druid; farm owner; animal companion Piggy</td><td>Defeated (T2 GM notes)</td></tr><tr><td>\*\*Ma (Oger-Ma)\*\*</td><td>Female ogre; carries a large axe</td><td>Left early; tracked to Devil Plateau — Sneaky lost the trail there</td></tr><tr><td>\*\*Guffy\*\*</td><td>Ogrekin daughter</td><td>Returned later with Ma and a dead hobgoblin</td></tr><tr><td>\*\*Piggy\*\*</td><td>Pa’s animal companion — huge, armored, fire-breathing boar</td><td>Fire-breathing fueled by fire-burping plants from workshed; carries gourd of fire</td></tr></tbody></table>

## Events at the Farm

- **24.05.2024 (Osterode — confirmed T1):** Shvub-Mah arrived with Princess Crackling. 2 Granite Vultures landed on the farmhouse. Freed farm chickens; party hid on the hill. An Ogerspinne (ogre spider) came up the hill — defeated. A wild spider appeared — also defeated.
- **House investigation (Osterode sessions):** Found **Alchemy Goggles** → Bubble. **Gourd of Fire**, alchemical supplies in a chest. Locked trapdoor — not explored.
- **The pigs:** Two pigs in the farm pen on the west side under a boat repurposed as a pig enclosure — **Squealy Nord** (the Licktoad tribal mascot, captured by Pa Munchmeat before the village burned, held here and fattened for bacon) and one ordinary farm pig. Squealy Nord was freed here. **Princess Crackling was NOT freed from this farm** — she had already been captured at a stream before the party reached Birdcruncher territory, and was with the party as Shvub-Mah’s bonded companion when they arrived. *confirmed — GM T2, 2026-04-05*
- **Oger family schedule:** Oger-Ma left with a large axe; tracked toward Devil Plateau, trail lost by Sneaky Scorch. Oger-Pa returned with another Ogerspinne at night. Oger-Ma returned with Oger-Son and a dead hobgoblin.
- **Night at an abandoned farmhouse (earlier):** During the approach to Manschmied territory, the party rested at an abandoned farm. An ogre attacked in the night. Shvub-Mah kited the ogre through the house repeatedly until the ogre failed to eat him.

## Ogerspinnen

Multiple Ogerspinnen (Ogre Spiders) were present at and around the farm. FoundryVTT (5/24/2024) stats: Venom DC 22 Fortitude, Web Trap (Immobilized, DC 22 Escape), natural attack 2d8+8 piercing (crit doubles). *confirmed — T1*

- First Ogerspinne encountered on the hill — killed (24.05.2024 session).
- Oger-Pa returned during the night with another Ogerspinne.

## What the Party Followed After

From Manschmied Farm, the party followed spider tracks up a cliff and found a cave entrance. Inside: a room with **2 shattered Guardian columns** (were once anchors for beings, now broken — beings had apparently escaped). This led to the extended spider cave sequence and eventually the Astral Plane transit.

## Relationship to Module Source

Module 2’s equivalent location (Pa Munchmeat’s farm) is an ogre druid’s farm with fire-breathing boars and Squealy Nord caged in a pen. The campaign version diverges: Princess Crackling is the fire-breathing pig (a separate animal from Nord), and the Oger family is the Manschmied family. Follow campaign version.

## Notes

- The farm is **not** where Squealy Nord was kept in this campaign. Nord was recovered from Paddlefoot Farm between the first and second ship expeditions.
- Princess Crackling (fire-breathing pig) and Squealy Nord (tribal mascot) are distinct animals. Shvub-Mah has both. Do not conflate them.
- FoundryVTT (5/24/2024) confirms: Sneaky Scorch, Shvub-Mah, Rrrahah Bäähh, Bubble Bomb, Princess Crackling as active players. “Ma” (Oger-Ma) also appeared in rolls.

# The Astral Plane

# The Astral Plane (Transit Sequence)

## Overview

**Original GM content. Not Module 5.** The astral plane appears in the campaign as a transit corridor — a brief atmospheric passage between the mountain cave and the Nettlewood. Module 5 was not played. No Module 5 NPCs, events, or creatures (Golbert, the three scavengers, King of Hammers, razorback dragon) exist in this campaign's continuity.

## The Sequence (Confirmed — T3)

1. The party activated a device at the spider camp inside the mountain cave (second level of the cave/tower structure).
2. The world went somewhere else.
3. There was a tower. A cloud inside the tower, or the tower inside the cloud.
4. The eight stood on the cloud.
5. They stepped off.
6. The astral plane received them with profound indifference. They floated through it — drifting, weightless, moving in a direction that felt like forward through space with no clear opinion on the matter.
7. The jungle (Nettlewood) was visible somewhere below and ahead.
8. They came through into the Nettlewood jungle.

## Pull Order into the Astral Plane

*confirmed — T3 (both session-log-goblins.txt and session-log-goblins2.txt agree)*

1. Sneaky Scorch (first — disappeared after interacting with the device)
2. Princess Crackling (Shvub-Mah's fire-breathing pig companion)
3. Rrrahah Bäähh
4. Bubble Bomb
5. Shvub-Mah
6. Screech Sagg (last)

Party reached **Level 5** upon emerging.

## Rrrahah Bäähh's Dream

During the astral transit, Rrrahah Bäähh dreamed — eyes open, floating. The dream left marks: residue, not wounds. Something was seen that cannot be unseen. The content of the dream is Rrrahah Bäähh's to tell. It is not recorded in the campaign account.

Source: T3 confirmed — "Rabäh hat eine Traumbotschaft bekommen."

## What This Is Not

- Not Module 5's Baglands (interior of a bag of holding / pocket demiplane).
- Not an entry triggered by falling into a bag.
- Not Golbert's tower.
- Squealy Nord did not transform into a razorback dragon here.
- There is no golden shears mechanism.

## The Mountain Cave and Device

The transport device was found at the spider camp inside a mountain cave accessed via two stone pillars worn nearly formless by weather. The cave had two diverging paths. The party followed the path toward the spider sign, found something that had killed a spider and moved on, and at the camp found the device — strange-made, clearly not goblin-work and not human-work. Bubble Bomb examined it.

The cave and device are original GM content. No module source.

![The Eight crossing the Astral Plane](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/astral-plane-try1.webp)

*The Eight floating through the silver void of the Astral Plane*

## Notes

- The astral sequence is brief — atmospheric transit, not a full planar adventure.
- Emergence point: Nettlewood, north of Thistletop. Geographically consistent with the subsequent Thistletop assault sequence.
- Party was Level 5 after emerging — reached Level 5 during or just after this transit.

# Factions

The goblin tribes and other factions of the region.

# Licktoad Tribe

![Licktoad Village Map](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/TNglicktoad-village-map.jpg)

![Licktoad Tribe Celebration](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/licktoad-tribe-life-try1.webp)

![Licktoad Tribe Symbol](https://goblins.storsveden.eu/uploads/images/gallery/2026-05/licktoad-symbol-web.jpg)

# Licktoad Tribe

The Licktoad goblins of Brinestump Marsh were the party's tribe of origin. The tribe no longer exists as an organized faction — the village was destroyed by human adventurers while the party was on their second ship expedition. The core four are the last known surviving Licktoad goblins operating in the region.

## Regional Context

Five major goblin tribes operate in the Sandpoint region:

<table id="bkmrk-tribelocationcharact"><thead><tr><th>Tribe</th><th>Location</th><th>Character</th></tr></thead><tbody><tr><td>\*\*Birdcruncher\*\*</td><td>Caves along western edge of Devil's Platter</td><td>Least aggressive of the five</td></tr><tr><td>\*\*Licktoad\*\*</td><td>Brinestump Marsh, south of Sandpoint</td><td>Excellent swimmers, pests</td></tr><tr><td>\*\*Seven Tooth\*\*</td><td>Shank's Wood (east)</td><td>Raid Sandpoint's junkyard, rebuild refuse into armor</td></tr><tr><td>\*\*Mosswood\*\*</td><td>Eastern region</td><td>Largest tribe; feuding internal factions limit them</td></tr><tr><td>\*\*Thistletop\*\*</td><td>Nettlewood coast, small island</td><td>Controls "the best lair" per goblin consensus</td></tr></tbody></table>

## Tribal Identity

- **Location:** Brinestump Marsh, southwest of Sandpoint.
- **Distinguishing trait:** Excellent swimmers — unusual for goblins.
- **Chief:** Rendwattle Gutwad — obese chieftain who never leaves his throne. Speaks only through his advisor Slorb.
- **Status:** Destroyed. The village was burned by human adventurers from Sandpoint.

## Tribal Laws

### "Do not die!"

One of the core laws (commandments) of the Licktoad goblins: **"Do not die!"**

Any goblin who breaks this law — i.e., dies — is first punished, then killed. The punishment precedes the execution. The irony is intentional and canonical: darkly comedic and consistent with goblin tribal logic.

## Cultural Traits

### Fear of Writing

Goblins have an irrational fear of writing. Two related beliefs underpin this:

1. **Mythological origin:** Some goblins believe the fear stems from the contracts Asmodeus used to bind their barghest forebears in the mists of time. Writing, in this view, is a tool of infernal binding.
2. **Folk belief:** The mere act of writing words steals them from one's head — what is written down is lost from the mind.

### Pig Culture

The Licktoad tribe kept pigs in the **Pigpit** — a muddy enclosure near the goblin baby cages. Squealy Nord was the tribal mascot pig. Shvub-Mah held the title of **Master of the Pigpit**.

## Known NPCs

- **Rendwattle Gutwad** — obese chieftain. Never leaves his throne.
- **Squealy Nord** — tribal pig mascot. Status unknown after village destruction. See the Squealy Nord NPC page.

## Post-Destruction Status

The Licktoad tribe no longer exists as an organized faction. The party (core four) are the last known surviving Licktoad goblins. They have since affiliated with the Birdcruncher tribe after Sneaky Scorch became Birdcruncher Chieftain.

## Naming &amp; Coming of Age

### Baby Names and the Earned Second Name

Licktoad goblins are given a single-part name at birth. The second part of a goblin's name must be earned — not given.

The four founding party members bore only single names until they completed the Cave of Darkfear quest:

<table id="bkmrk-final-namebaby-name-"><thead><tr><th>Final Name</th><th>Baby Name</th></tr></thead><tbody><tr><td>Bubble Bomb</td><td>Bubble</td></tr><tr><td>Sneaky Scorch</td><td>Sneaky</td></tr><tr><td>Rrrahah Bäähh</td><td>Rrrahah</td></tr><tr><td>Shvub-Mah</td><td>Shvub</td></tr></tbody></table>

After completing the quest, the party encountered Magical Maggie on the road, then returned to Licktoad Village and were received as full Licktoad Goblins — earning the second part of their names.

### Coming-of-Age: The Cave of Darkfear Quest

The pre-story coming-of-age quest required the young goblins to travel to Tadpole Bog, catch a toad, then present it to the spirit of the Cave of Darkfear. The quest was supervised by Whelp-Wrangler Loptop, whose instructions were: *"get toad, show spirit, kill anything that wants to stop you and most important DO NOT DIE!"*

During this quest, the party killed a goblin bully named Kettlehead.

### The Licktoad Badge Challenges

To earn a Licktoad Badge (with magical properties), four challenges must be completed:

1. Animal friendship
2. Happy beat
3. Hurtful words
4. Squirmtongue

### Screech Sagg is NOT Licktoad

Seven of the eight party members are Licktoad goblins. The exception is **Screech Sagg** — his tribal origin is unknown. He was found cocooned in a spider cave and joined the party there. No tribal context has been recorded.

# Birdcruncher Tribe

The Birdcruncher goblins live in caves along the western edge of the Devil's Platter. They are traditionally the least aggressive of the five Sandpoint-region goblin tribes. The party fought alongside them, freed their prisoners from Thistletop, and Sneaky Scorch is their current Chieftain.

## Location

Caves along the western escarpment of the Devil's Platter (Devil Plateau) — a wide, flat expanse of dark rock near the region. Closest goblin tribe to Sandpoint.

## Relationship to the Party

### Initial Meeting (23.03.2024)

The party (core four minus Shvub-Mah) met the Birdcrunchers at a river. Invited across. An evening of feasting and games followed. **Wise Mummy Sprattleharsh** presided — the tribal elder.

### Chieftain's Moot (23.03.2024)

Three-round competition to determine who should be new Birdcruncher chief:

<table id="bkmrk-rounddescriptionoutc"><thead><tr><th>Round</th><th>Description</th><th>Outcome</th></tr></thead><tbody><tr><td>1 — Blindbird</td><td>Blindfolded, shoot birds</td><td>Bubble 10, Rrrahah 10, Scorch 10</td></tr><tr><td>2 — Planks + bat kill</td><td>Oversized boots, stomp stirges on planks over a swamp</td><td>Bubble 2, Rrrahah 10, Scorch 12</td></tr><tr><td>3 — Birdpie</td><td>Thrown into a giant birdmeat pie pit with live eagles; first out wins</td><td>Bubble 10 (out first), Rrrahah 10 (2 kills), \*\*Scorch 15 (winner)\*\*</td></tr></tbody></table>

**Sneaky Scorch became Chieftain of the Birdcrunchers.** Received the **Crunchy Crown** (+2 Intimidate vs. Birdcrunchers). *remembered — T3*

### Quest Assigned

Wise Mummy Sprattleharsh assigned the party to deal with Pa Manschmied and the fire-breathing pig at his farm to the northeast.

### Prisoners at Thistletop

During the Razertooth operations (18.01.2025), the party found 7 imprisoned Birdcrunchers held captive in the Razertooth goblin area. Freed. *confirmed — T1 + T3*

Separately, Birdcruncher goblins were also held in the Thistletop compound (C3 area). Freed during the second assault.

## Key NPCs

- **Wise Mummy Sprattleharsh** — tribal elder. Name confirmed canonical by Creative Director. Presided over the Chieftain's Moot.
- **Featherbrain** — Birdcruncher who spoke to the party after the Razertooth rescue. Identified Ripnugget as the Razertooth boss who wants to attack Sandpoint and sacrifice everyone to Lamashtu. *remembered — T3*

## Current Status

Intact. Sneaky Scorch is their declared Chieftain. The tribe cooperated with the party's Thistletop assault operations. Their home in the western Devil's Platter caves remains their base.

## Cultural Notes

The tribe's name derives from their practice of crunching birds — a dietary and sport preference. They hold bird-related competition events. Their least-aggressive reputation among the five tribes made them receptive to alliance with the party.

# Lamashtu Cult

# Lamashtu Cult (Thistletop)

The Lamashtu cult operating out of Thistletop is the primary antagonist faction of the campaign's second half. It spans multiple goblin tribes and human cultists, centered on the headland fortress of Thistletop and its dungeon.

## Lamashtu — The Deity

**Lamashtu** is the Mother of Monsters: patron of goblin kind, goddess of nightmares, madness, and deformity. Beloved by those who have nothing left to be beloved by. Her holy symbol is a three-eyed jackal head. Her sacred number is thirteen. Her cult prizes deformity and monstrous transformation as signs of divine favor.

The party urinated on a Lamashtu altar in the Thistletop dungeon. The door sealed shut afterward. *remembered — T3*

## Cult Leadership

<table id="bkmrk-personrolestatus-nua"><thead><tr><th>Person</th><th>Role</th><th>Status</th></tr></thead><tbody><tr><td>\*\*Nualia\*\*</td><td>Cult leader, aasimar cleric of Lamashtu</td><td>Active (as of last records — status unconfirmed)</td></tr><tr><td>\*\*Chief Ripnugget\*\*</td><td>Warchief of Thistletop goblins</td><td>Status unknown</td></tr><tr><td>\*\*Lyrie Akenja\*\*</td><td>Wizard; recruited and manipulated Tsuto</td><td>Defeated by party (05.12.2025)</td></tr><tr><td>\*\*Tsuto Kaijitsu\*\*</td><td>Ameiko's half-brother; organized Sandpoint raid logistics</td><td>Status unknown — "can be killed" per T3</td></tr><tr><td>\*\*Gogmurt\*\*</td><td>Thistletop druid advisor; opposed the Sandpoint raid</td><td>Defeated by party (18.01.2025)</td></tr></tbody></table>

## Cult Operations

### Sandpoint Raid (past)

Tsuto organized a goblin raid on Sandpoint. Ameiko Kaijitsu was kidnapped during this raid (5 days before the party found her in the dungeon). This raid brought the party's activities to the attention of Shalelu Andosana.

### The Planned Second Attack

Ripnugget — under Nualia's direction — was forming an army to attack Sandpoint, this time to offer it entirely to Lamashtu as a sacrificial gift. Both Featherbrain (Birdcruncher) and Shalelu confirmed this to the party. The party's mission from Shalelu: bring back Nualia's head.

## The Thistletop Dungeon

The dungeon beneath Thistletop (Area D) was excavated approximately 200 years ago by an earlier Varisian cult of Lamashtu. The current cult reoccupied it.

### Dungeon Encounters (December 2025 session)

1. 4 Lamashtu goblins at a table — negotiation failed, one fled to the nursery tunnel.
2. Jethounds (2) — Chaotic Evil fiends, fly, scent, silver-sensitive. Screech Sagg laughed at their howling.
3. Tentacle-hand monster — fierce firebomber. Identity not confirmed in T1–T3.
4. Lyrie Akenja — wizard. Defeated.

## Cult Status at End of Campaign Record

- Lyrie Akenja: defeated.
- Gogmurt: defeated (18.01.2025).
- Nualia: status unknown — the party was tasked to kill her, and the final recorded session is in her dungeon, but her defeat is not confirmed in available sources.
- Ripnugget: status unknown.
- Tsuto: status unknown.
- The temple itself: last recorded combat location.

The cult's operational capacity is severely degraded but its leadership survival is unconfirmed.

# Paddlefoot Farm

![Paddlefoot Farm map](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/goblin-map-raid.png)

*Farm map — We B4 Goblins! module (Paddlefoot Farm raid)*

# Paddlefoot Farm

## Overview

A halfling family homestead approximately 3 miles southeast of Brinestump Marsh, along the Soggy River on the Lost Coast Road. Despite its appearance as a working farm, it operates as a front for illegal river tolls and piracy, with Sczarni contacts. The party raided it during the Paddlefoot wedding celebration and recovered **Squealy Nord** — the Licktoad tribe’s sacred pig mascot.

## Location

- Approximately 3 miles southeast of Brinestump Marsh.
- Along the Soggy River on the Lost Coast Road.

## Farm Layout

<table id="bkmrk-layout-table"><thead><tr><th>Area</th><th>Description</th></tr></thead><tbody><tr><td>\*\*A1 — Barn\*\*</td><td>Main barn structure.</td></tr><tr><td>\*\*A2 — Animal Pens\*\*</td><td>Housed 7 goats, one enormous sow, and \*\*Squealy Nord\*\* (held here).</td></tr><tr><td>\*\*A3 — Yard\*\*</td><td>Open farmyard area.</td></tr><tr><td>\*\*A4 — Farmhouse\*\*</td><td>Main residence.</td></tr><tr><td>\*\*A5 — Outhouse\*\*</td><td>Outhouse.</td></tr><tr><td>\*\*A6 — Boathouse\*\*</td><td>River access; used for piracy operations. Locked.</td></tr></tbody></table>

## Inhabitants

- **Lottie Paddlefoot** — Matriarch. Stubborn. Runs the illegal river toll operation.
- **Winnius Paddlefoot** — Halfling groom; was celebrating his wedding during the party’s raid.
- **Wellma Paddlefoot** — Halfling bride; was celebrating her wedding during the party’s raid.
- **Corpule Gunders** — Mercenary bodyguard employed by the Paddlefoots.
- **Mitzen** — Lottie’s schnauzer.

## Campaign Events

The party arrived during the Paddlefoot wedding celebration and raided the farm. **Squealy Nord** — the Licktoad tribe’s sacred pig mascot — was recovered from the Animal Pens (A2), where he was being held alongside the farm’s own livestock.

This mission occurred between the first ship expedition (Kaijitsu Star) and the second (Kaijitsu Blossom). The tip about Nord’s location came from a map looted from **Magical Maggie** (Maggdelena Stackdeck) — a half-elf traveling merchant the party encountered and killed on the return from the Kaijitsu Star. Her wagon carried a map with a large red X marking this farm.

## Notes

- Squealy Nord was held here — **not** at Manschmied Farm. Do not conflate the two farms or the two pigs.
- The Boathouse (A6) is locked; river piracy operations ran from here.
- Source: We B4 Goblins! (T5), confirmed by T3 session log.

# Razertooth Territory

## Overview

A jungle/forest area that served as the base of operations for the Razertooth goblin tribe. Gogmurt the druid and his animal companion Tangletooth operated here. The Birdcruncher tribe’s captured members were held prisoner in this territory before the party freed them (Session ~18.01.2025).

## Campaign Events

### Birdcruncher Prisoner Rescue

The Razertooth tribe had imprisoned a group of Birdcruncher goblins in this territory. The party mounted a rescue operation:

1. The party killed two Razertooth patrol groups on approach.
2. They engaged and defeated Gogmurt, his animal companion Tangletooth, Razertooth dogs, and Razertooth goblins.
3. The Birdcruncher prisoners were freed.
4. The liberated Birdcrunchers fled to the forest but remained watching from a distance rather than departing immediately.

*confirmed — T1 FoundryVTT (1/19/2025), T3 session log (18.01.2025)*

### Featherbrain’s Intel

After being freed, a Birdcruncher named **Featherbrain** told the party that Ripnugget was planning to attack Sandpoint and sacrifice everyone there to Lamashtu. This was the party’s first direct confirmation of the scale of the threat.

## Key Combatants

- **Gogmurt** — Razertooth goblin druid. Defeated here. Dropped: Staff +1, Cloak of Gnawing Leaves, Studded Leather armor.
- **Tangletooth** — Gogmurt’s animal companion (confirmed: cat, per FoundryVTT T1). Defeated here.
- Razertooth patrol goblins (two groups killed on approach).
- Razertooth dogs.

## Connections

- **Thistletop** — Chief Ripnugget’s primary base; the broader Razertooth/Thistletop operation headquarters.
- **Birdcruncher Territory** — Origin of the freed prisoners; prisoners returned there.

## Notes

- Gogmurt’s companion is confirmed as “cat” (Tangletooth) by FoundryVTT T1.
- The Birdcrunchers watching from the forest after being freed is a narrative detail from the T3 session log.

# Kaijitsu Blossom

## Overview

The second Kaijitsu family ship. Found during the party’s second expedition from Licktoad Village — the route was longer than the first. A skeleton of the ship’s officer aboard gave the party a mithril sword handle. The handle contains an unread rolled paper — a live plot thread connected to the village destruction mystery.

## The Ship

- **Name:** Kaijitsu Blossom. Confirmed by T3 session log. *confirmed — T3: “das andere Schiff mit Raketen war Kajitsu Blossom”*
- Distinct from the Kaijitsu Star (the first ship — Vorka’s lair in Brinestump Marsh).
- Location: Found during the second ship expedition; specific coordinates not recorded.

## Key Find — The Sword Handle

A skeleton aboard the ship — the ship’s officer or similar rank on the Blossom — gave the party a **mithril sword handle**. The handle contains a rolled paper. **The party has not read the paper.**

*confirmed — T3: “das skelett das uns auf dem schiff den mithril schwertgriff gegeben hat, war Offizier oder sowas auf der Blossom”*

See the Notable Items page for the sword hilt entry.

## The Village Destruction — Live Plot Thread

The undead from this ship are connected (*imagined — GM-designed backstory*) to the destruction of Licktoad Village. The GM established that the village was destroyed by an adventuring party that followed the same trail the goblins had taken. The connection runs through the Blossom and whatever the paper in the sword handle reveals.

**The party does not know what the paper says.** This is an unresolved plot thread. Do not invent its contents.

## Notes

- Name confirmed T3 session log. Campaign canonical spelling: Kaijitsu Blossom (raw log: “Kajitsu Blossom” — phonetic German transliteration).
- The map found on the Kaijitsu Star was used to locate this ship.
- Connection to Jade Regent AP (Tian heritage of the Kaijitsu family) has not been played and should not be elaborated beyond what the sources confirm.

# Sandpoint

*The nearest human settlement. The goblins have been inside it exactly once.*

## Overview

A small coastal town on the Varisian shore, roughly three miles northwest of Brinestump Marsh as the crow flies. For the Licktoad tribe, Sandpoint was always the threat horizon — the place human adventurers come from, the place heroes disappear into, and the place goblins are expected never to reach.

The party reached it.

## Campaign Events

- **The Shalelu Deal:** Shalelu Andosana brokered entry for the party. Cooperate with her at Thistletop — get access to Sandpoint. The party agreed.
- **Ameiko's Imprisonment:** The party found Ameiko Kaijitsu in the Thistletop dungeon (D9), not in Sandpoint. She had been imprisoned approximately five days. The party freed her. She told them the backstory: her half-brother Tsuto had organized the raid with Nualia; Lyrie Akenja was involved. Tsuto had her transported to Thistletop during the raid and betrayed her.
- **Nualia's Objective:** Nualia's stated goal was to burn Sandpoint to the ground and transform herself into a half-fiend in Lamashtu's service. She did not accomplish this. She was stopped at Thistletop.

## Key Connections

- **[Shalelu Andosana](shalelu-andosana)** — Visits periodically. Provided the deal that allowed goblin access.
- **[Ameiko Kaijitsu](ameiko-kaijitsu)** — Innkeeper, Tsuto's half-sister. Freed from Thistletop dungeon (D9).
- **Tsuto Kaijitsu** — Ameiko's half-brother. Organized the failed Sandpoint raid from Thistletop.
- **[Habe's Sanatorium](habes-sanatorium)** — Lies south of Sandpoint on the road to Ashen Rise. The party passed it.

## Location

Northwest of Brinestump Marsh, on the Varisian coast. On the road between Brinestump/Ashen Rise to the south and the wider Varisian interior to the north. The goblins entered from the south, having come from Ashen Rise and the Thistletop approach.

# Kaijitsu Star

# The Kaijitsu Star

*The first ship. Vorka's lair. The beginning of everything.*

## Overview

A ship that ran aground somewhere in the depths of Brinestump Marsh. The Licktoad tribe sent the party to investigate it. They found it. They also found Vorka.

The name "Kaijitsu Star" is written in Tien characters on the bow. No goblin can read it. The name and the family connection were revealed later, when the party encountered Ameiko Kaijitsu at Thistletop.

This ship is distinct from the [Kaijitsu Blossom](kaijitsu-blossom) — a second, later ship also run aground in the marsh, which the party explored in a subsequent expedition.

## What Was Found

- **Vorka** — a goblin cannibal druid who had claimed the ship as her lair. She kept a horse named Stomp. Brief negotiation attempt; then combat. Both Vorka and Stomp died. The party ransacked the ship.
- **Fireworks cache** — the tribal mission objective. Recovered.

## Campaign Role

The expedition to the Kaijitsu Star was the party's first major mission. Completing it (and returning alive) was the basis for their elevation to Licktoad heroes. The tribe celebrated on their return. The celebration was the last the tribe would have.

The party traversed Brinestump Marsh to reach it, encountering Lotslegs (a giant spider) and crossing the Soggy River along the way.

## Location

Deep in Brinestump Marsh. Roughly one mile along the southern bank of the creek from Licktoad Village, about an hour's travel. Exact position now irrelevant — the ship and the marsh it sat in are no longer the party's home territory.

## Key Connections

- **Vorka** — the cannibal goblin found aboard. Dead.
- **[Brinestump Marsh](brinestump-marsh)** — the ship is (was) inside it.
- **[Kaijitsu Blossom](kaijitsu-blossom)** — the second ship; distinct from this one.
- **[Ameiko Kaijitsu](ameiko-kaijitsu)** — the family whose name is on the bow.

# The Spider Cave

*The mountain cave above Manschmied Farm. Where Screech Sagg was found. Where the Astral Plane pulled them through.*

## Overview

A cave system in the cliffs above Manschmied Farm, accessed by following spider tracks up the rock face. The party found it after leaving the ogre farm and noticed a concentration of spider activity leading upward. They climbed. The cave was not small.

## Layout

- **Entrance area** — Cliff-face opening. Four spiders on guard at first approach. Party fought them.
- **Guardian column room** — Large chamber. Four broken stone columns, described as "once anchors for beings, now broken — the beings likely escaped." Later confirmed: Bubble Bomb repaired the columns; they became active.
- **Stone tower / gatehouse** — Locked structure inside the cave. Stone construction. Thievery DC 20 to open (Sneaky passed twice, roll 26 both times). Interior contents not fully documented.
- **Corridor system** — Upper corridor with stone walls, lower cave passages. Multiple locked doors (axe trap behind one — animated flying axe, fought and defeated).
- **Spider nests** — Lower left sections: heavy spider population throughout multiple sessions.

## Enemies Encountered

The cave required multiple sessions to clear: Tarantulas, Spider Swarm, Dream Spiders, Pale Hunting Spiders, Joyous Hunting Spiders, Animated Axe (Softcore). Princess Crackling used fire breath extensively. The cave is the most combat-intensive location in the campaign record.

## Key Events

- **Screech Sagg found here** — Cocooned in a corridor. Spiders had taken his boots. The party freed him. He joined the party. This was the 30.11.2024 Sandhausen session.
- **The Astral Plane pull** — During combat near the stone tower, the party was pulled into the Astral Plane one by one. Order: Sneaky Scorch first, then Princess Crackling, Rrrahah Bäähh, Bubble Bomb, Shvub-Mah, Screech Sagg last. They woke on a beach. The party reached Level 5 as a result.
- **Guardian columns repaired** — In a later session (addendum, no precise date), Bubble Bomb repaired the four broken columns. They activated. What exactly they anchor is not recorded.

## Status

The cave's interior was not fully cleared when the party was pulled to the Astral Plane. On their return (via Nettlewood beach), they did not go back. The cave and whatever the active Guardian columns now hold is unresolved.

## Location

Clifftop above [Manschmied Farm](manschmied-farm). Access via climbing. Spider tracks led upward from the farm area. Below the Devil's Platter region.