# Habe's Sanatorium

![Habe's Sanatorium](https://goblins.storsveden.eu/uploads/images/gallery/2026-04/sanatorium-try2.webp)

\_Also known as: Saintly Haven of Respite\_

## Overview

A privately run sanatorium for the insane, built against the limestone escarpment of Ashen Rise, south of Sandpoint. The party passed it on the road north. They did not enter. Shvub-Mah's eyes lingered on it.

## Physical Description

- Squat three-story stone building.
- Stout wooden doors (Break DC 25). Narrow 4-inch windows — ventilation only, no entry.
- Floors scrubbed, walls freshly painted white.
- Sour incense smell throughout.
- All interior doors lockable (DC 30 Disable Device).

## Campaign Status

**Passed but not entered.** The party observed it from the road during their journey north through Ashen Rise. This is established campaign fact. Its interior events have not been played.

## Location

Built against the limestone escarpment called Ashen Rise. Below Shvub-Mah's ruin (which sits above and further back from the path).

## Key Personnel (from RotR source — not yet played)

- \*\*Dr. Erin Habe\*\* — Human expert 4. LN. The alienist who runs the sanatorium. Nervous, twitchy, does not want visitors. Research methods push ethical and moral boundaries.
- \*\*Caizarlu Zerren\*\* — Human necromancer posing as a kindly retired businessman. Lives in the basement. Funds the sanatorium in exchange for access to bodies. Former Sczarni gang member.
- \*\*Gortus and Gurnak\*\* — Two tiefling brothers, escaped Chelish slaves. Work as orderlies; will remove unwanted visitors physically.
- \*\*Pidgit Tergelson\*\* — Crazed wererat patient. Has spent years here; now permanently in hybrid form.
- \*\*Grayst Sevilla\*\* — Patient in advanced stages of ghoul fever, relevant to the Skinsaw Murders plot. Not played.

## Notes

- The sanatorium's internal events are part of Rise of the Runelords Chapter Two (Skinsaw Murders). That chapter has not been played in this campaign.
- See `lore/locations/ashen-rise.md` for broader Ashen Rise context.
- Shvub-Mah's connection to this location is atmospheric, not narrative — his gaze lingered. No further canon established.