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Squealy Nord — The Pig

Squealy Nord

Squealy Nord

Identity

  • **Name:** Squealy Nord
  • **Species:** Pig (later boar, in module progression)
  • **Role:** Licktoad tribal mascot; spiritual animal; the pig whose squealing has soundtracked a hundred goblin songs
  • **Status:** Last confirmed alive after the farm recovery. Current status unknown.

History

Squealy Nord is not just a pig. In the campaign's words: Squealy Nord was the pig — tribal mascot, spiritual animal, the pig whose squealing had soundtracked a hundred goblin songs.

Module 4 origin: A brave piglet at Paddlefoot Farm, uniquely unafraid of goblins. Followed the goblins home after the Licktoad tribe raided the Paddlefoot halfling wedding.

Module 1: The tribe's "fearsome boar" — in reality, a hyperactive piglet escaped from a nearby farm. Kept in a muddy pit next to the goblin baby cages. Used for the riding dare (Dance with Squealy Nord) at the bonfire feast. Not actually dangerous to living goblins despite tribal superstition.

Campaign: Used as the tribe's mascot. After the first celebration following the Kaijitsu Star mission, someone noticed Squealy Nord was gone. The elders pointed toward the farm Shalelu had mentioned. The party recovered him from a cage at that farm. The second celebration was louder than the first.

The Recovery Mission

Squealy Nord was found in a cage at a human farm (the one Shalelu mentioned). The goblins excelled at exactly this — entering places they were not supposed to be, taking things that were not supposed to be taken, leaving before anyone organized an adequate response. Nord was liberated. Some humans had a worse day than they had planned for.

Note on farm identity: Shalelu's farm (where Nord was recovered) is distinct from Manschmied Farm (which is a later mission from the Birdcrunchers). These are two separate farm locations in the campaign. Shalelu's farm is unnamed. Manschmied Farm is a later mission.

Campaign vs. Module Alignment

The "pig gone after the celebration" hook most closely mirrors Module 2's Squealy Nord at Pa Munchmeat's farm (Munchmeat Farm). However, Module 2's situation is different: the goblins arrive at the Birdcrunchers already homeless and are told about the ogre problem — Nord is a secondary rescue, not the primary mission. The campaign fuses Module 2's Nord-in-a-cage situation with a different framing (elf's farm, early in the story). Follow campaign version.

Module 5 Note

Squealy Nord does not transform into a razorback dragon in this campaign. Module 5 was not played. His current status is unknown — last confirmed alive after the farm recovery. Whether he was present at the Licktoad village during its destruction is not recorded.

Notes

  • The CR 1/3 pig stat block from Module 2 (hp 6) is the canonical mechanical reference for Nord during this campaign era.
  • Nord "coming around" — preferring to be a goblin tribe's plaything over an ogre's supper — is a Module 2 characterisation detail that fits the campaign's recovery framing.
  • His squealing imposes a −4 penalty on all Stealth checks (Module 2). DC 15 Handle Animal to calm for 10 minutes.