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Ashen Rise — The Gray Highlands

The World — Varisia & Beyond

Ashen Rise — the ogre that hunted Shvub-Mah through the highland ruins Ashen Rise Overview The road north from the destroyed Licktoad village runs through Ashen Rise — long, gray terrain. This is where the party traveled after the village burning. Two notable...

Birdcruncher Territory — Allied Lands

The World — Varisia & Beyond

Overview The home range of the Birdcruncher goblin tribe. Located southeast of Sandpoint in the hills on the western edge of Devil's Platter — a region called Ravenroost. The party arrived here after the Licktoad village's destruction and was accepted into th...

Habe's Sanatorium

The World — Varisia & Beyond

_Also known as: Saintly Haven of Respite_ Overview A privately run sanatorium for the insane, built against the limestone escarpment of Ashen Rise, south of Sandpoint. The party passed it on the road north. They did not enter. Shvub-Mah's eyes lingered on it....

Manschmied Farm

The World — Varisia & Beyond

Module 2 map: The Munchmeat Farm (module equivalent of Manschmied Farm) Overview A farm northeast of Birdcruncher territory. The Birdcrunchers sent the party to deal with Pa Manschmied and the fire-breathing pig at this farm. The approach was a stealth operat...

The Astral Plane

The World — Varisia & Beyond

The Astral Plane (Transit Sequence) Overview Original GM content. Not Module 5. The astral plane appears in the campaign as a transit corridor — a brief atmospheric passage between the mountain cave and the Nettlewood. Module 5 was not played. No Module 5 NPCs...

The Goblin Chronicle — As It Happened

The Campaign — As It Happened

The route of the goblins — from Licktoad Village through Brinestump Marsh to Thistletop The Goblin Chronicle — As It Happened A true account of the greatest goblins who ever lived, which is all goblins, but especially these ones. Part One: Cages, Dares, and ...

Lore Conflicts & Canon Decisions

The Campaign — As It Happened

Lore Conflicts: Campaign vs. Official Modules Generated: 2026-04-01 Sources checked: We Be Goblins! (1), We Be Goblins Too! (2), We Be Goblins Free! (3), We B4 Goblins! (4), We Be 5uper Goblins! (5) Note: We Be Goblins Too! and We Be Goblins! were available as...

Scene 1: The Cage

The Campaign — As It Happened Part I — Scenes

Scene 01 — The Cage --- SITUATION A whelping cage. Brinestump Marsh, southwest of Sandpoint. Night, or close enough to it that the difference doesn't matter inside a cage. --- NARRATION Dark in here. Wet. The smell is mostly each other. Eight goblins crammed i...

Scene 2: Brinestump

The Campaign — As It Happened Part I — Scenes

Scene 02 — Brinestump --- SITUATION Brinestump Marsh. Southwest of Sandpoint. The Licktoad village is behind them. The ship is somewhere ahead. --- NARRATION The village celebration noise drops away fast. Marsh absorbs sound that way — one moment there are tor...

Scene 3: The Ship

The Campaign — As It Happened Part I — Scenes

The shipwreck in Brinestump Marsh Scene 03 — The Kaijitsu Star --- SITUATION *The coast. Dawn. The beach camp is behind them. Somewhere ahead, in a shallow swamp pool where the marsh meets the sea, a two-masted ship has been stuck in the mud for decades. They...

Notable Items

Notable Items & Equipment

Carried by the Party Sword Hilt (Mystery Relic) Description: Old iron. Clearly part of something larger and more interesting than a hilt. Contents: A rolled paper with text written on it, fitted inside the hilt. Status: None of the eight have read the paper. ...

Licktoad Tribe

The World — Varisia & Beyond Factions

Licktoad Tribe The Licktoad goblins of Brinestump Marsh were the party's tribe of origin. The tribe no longer exists as an organized faction — the village was destroyed by human adventurers while the party was on their second ship expedition. The core four ...

Birdcruncher Tribe

The World — Varisia & Beyond Factions

The Birdcruncher goblins live in caves along the western edge of the Devil's Platter. They are traditionally the least aggressive of the five Sandpoint-region goblin tribes. The party fought alongside them, freed their prisoners from Thistletop, and Sneaky Sco...

Lamashtu Cult

The World — Varisia & Beyond Factions

Lamashtu Cult (Thistletop) The Lamashtu cult operating out of Thistletop is the primary antagonist faction of the campaign's second half. It spans multiple goblin tribes and human cultists, centered on the headland fortress of Thistletop and its dungeon. Lamas...

Session Log

The Campaign — As It Happened Campaign Records

Reconstruction of all known sessions. Corrected from old project's session-log.md using T1–T3 sources. Confidence labels: confirmed — FoundryVTT T1 or GM written notes T2 remembered — session logs T3 or player memory T4 imagined — inferred, no direct session ...

Paddlefoot Farm

The World — Varisia & Beyond

Farm map — We B4 Goblins! module (Paddlefoot Farm raid) Paddlefoot Farm Overview A halfling family homestead approximately 3 miles southeast of Brinestump Marsh, along the Soggy River on the Lost Coast Road. Despite its appearance as a working farm, it operat...

Razertooth Territory

The World — Varisia & Beyond

Overview A jungle/forest area that served as the base of operations for the Razertooth goblin tribe. Gogmurt the druid and his animal companion Tangletooth operated here. The Birdcruncher tribe’s captured members were held prisoner in this territory before the...

Kaijitsu Blossom

The World — Varisia & Beyond

Overview The second Kaijitsu family ship. Found during the party’s second expedition from Licktoad Village — the route was longer than the first. A skeleton of the ship’s officer aboard gave the party a mithril sword handle. The handle contains an unread rolle...